Talk:Tanks
General Chat
Looks good so far, will probably be able to test 4 player at some point in the coming week (I've only got a couple of wiimotes, but can probably get a friends to test) ;) JD 23:49, 9 June 2008 (CEST)
- Thx, I'll be waiting for the results xD --Grillo 04:32, 10 June 2008 (CEST)
- Not had chance to do it yet, but hopefully over this weekend ;) also I've got my wii set up through composite input on my pc, so if you want I'll record a proper little video for you? JD 17:54, 14 June 2008 (CEST)
- :D it would be awesome ^^, if you do that, just change it for the one that i uploaded ;D--Grillo 20:29, 14 June 2008 (CEST)
- Not had chance to do it yet, but hopefully over this weekend ;) also I've got my wii set up through composite input on my pc, so if you want I'll record a proper little video for you? JD 17:54, 14 June 2008 (CEST)
Really liking what you've done with this game. The control system is almost perfect! I've wanted a competitive multiplayer version of Tanks on Wii Play since I bought my Wii, and this is shaping up nicely. --Mazetti 10:08, 25 July 2009 (UTC)
Request/WishList
It would be great to have some obstacles. You could even auto-generate obstacles in the arena each time you start a new game. It's a small addition which would add a lot more interest to multiplayer. --Mazetti 10:13, 25 July 2009 (UTC)
I think it'd also be awesome if you could shoot other people's bullets out of the air like on the Wii Play version, but maybe not everyone will agree with me on this. --Mazetti 10:13, 25 July 2009 (UTC)
Bugs
In homebrew apps?
Should this article be under "homebrew apps"?Felix 06:59, 14 June 2008 (CEST)
- I'll move it there when i rewrite the game to C++ & wiilibsprite, but looking at my calendar... I think that in 2 weeks i will have enough free time to finish that--Grillo 19:59, 14 June 2008 (CEST)
Langauge detection
Could you maybe share the language detection code? Would be really nice, as I didn't found any examples in the devkit/libogc or the internet. xander150 14:29, 10. April 2009 GMT+1
You just need to include ogcsys.h, then execute this function:
s32 lang = CONF_GetLanguage();
Then you can check the language comparing "lang" with the following constants
0 == CONF_LANG_JAPANESE 1 == CONF_LANG_ENGLISH 2 == CONF_LANG_GERMAN 3 == CONF_LANG_FRENCH 4 == CONF_LANG_SPANISH 5 == CONF_LANG_ITALIAN 6 == CONF_LANG_DUTCH 7 == CONF_LANG_SIMP_CHINESE 8 == CONF_LANG_TRAD_CHINESE 9 == CONF_LANG_KOREAN
hope that this helped :) --Grillo 18:41, 25 April 2009 (UTC)
Can't Download
The download link seems broken? --Mr. Reaper 10:36, 19 February 2010 (UTC)