Talk:Super Pixel Jumper
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There seems to be a glitch with not being able to go under white boxes that have a tile of space between them and the ground. You just die instead. -Silvarjin 20:36, 23 May 2010 (UTC)
- I was somewhat hoping nobody would notice lol. I forget for sure but I think what caused it is that the collision detection treats the harmful blocks as if they where 1 pixel larger in all directions then they actually are (its probable actually two pixels now the the resolution is higher) because it was just an easy solution for another problem. Before if you landed on top of a harmful block that was overlapping a solid one then the solid one would bump you up to stand on it and then you wouldn't be in contact with the harmful one anymore when it went to check. I probably should have taken the time to fix that when I ported it to Wii. Thanks for pointing it out. I had kinda forgotten about it. I'll try and fix it sometime soon. ThatOtherperson 07:05, 24 May 2010 (UTC)
- If you get around to fixes, can you reduce the volume level? The audio is also a bit loud. -Silvarjin 06:06, 30 May 2010 (UTC)
- OK. That will be really easy to do. --ThatOtherperson 13:47, 30 May 2010 (UTC)
- If you get around to fixes, can you reduce the volume level? The audio is also a bit loud. -Silvarjin 06:06, 30 May 2010 (UTC)