Talk:BrawlStats
Trucha Bug
what does this need trucha for? and will source be forthcoming? --Yossi 00:18, 10 February 2010 (UTC)
- It needs trucha for reading from NAND your savegame. It does not modify anything on NAND, it only reads a file. Sourcecode will be closed for now, maybe I will open it in the final version.--Marcmax 08:12, 10 February 2010 (UTC)
- so it's not really using trucha, it just needs a different exploit that happens to be available in trucha bugged ioses--Yossi 01:49, 11 February 2010 (UTC)
- Yes I know. But I prefer to say trucha bugged because everyone knows what it is. Anyway, BrawlStats configuration wizard uses the correct words, it says 'NAND permissions' instead of 'trucha'.--Marcmax 07:13, 11 February 2010 (UTC)
- so it's not really using trucha, it just needs a different exploit that happens to be available in trucha bugged ioses--Yossi 01:49, 11 February 2010 (UTC)
Clarification
Could you define your term "session"? I don't play much ssb, do you mean every match, or after a bunch of matches? I suppose I am asking what data this app collects, maybe some screenshots? --PidGin128 00:23, 10 February 2010 (UTC)
- A session is a group of a lot of consecutive matches. We usually play 2 hours every saturday. After finishing the session we run BrawlStats and it tells us how many time we played, how many matches every player won, who made the most KO, etc. The game only tells you the total of these values, BrawlStats calculates the values per session. It does not read screenshots.--Marcmax 08:18, 10 February 2010 (UTC)
Storage path
Would it be a pain to suggest moving the collected data into the /apps/brawlstats dir? I wish apps did this automatically. --PidGin128 00:23, 10 February 2010 (UTC)
- It will stay there for now. I don't like storing files (except executables) ont the apps dir. Maybe I'll add a directory selector. --Marcmax 08:19, 10 February 2010 (UTC)
MarioKartStats
Something like this for mario kart wii would be awesome! —Preceding unsigned comment added by Suikoden (talk • contribs) 23:10, 11 February 2010 (UTC)
NTSC-J support
Can you support NTSC-J(Japanese version)? —Preceding unsigned comment added by K-M (talk • contribs) 09:53, 15 March 2010 (UTC)
- I don't think so :( There are two main problems: I don't have the japanese nor know anyone who has it, and I would have to create a new font for the japanese names. In a future, I'll release the sourcecode then anyone will be able to modify it. --Marcmax 10:05, 20 March 2010 (UTC)