Talk:BoltThrower

From WiiBrew
Jump to navigation Jump to search

Any help and ideas are always very welcome...Type your stuff below

Suggestions

Add a counter so that the player knows how many enemies are left or have been killed. Enemy Radar? I killed 168 and my hands where sore :(. The game seems to be moving a bit fast but that may just be me. There is slow down when the screen is full of mines. Add auto-regeneration of health, so that if the player runs away they can regain health, may make the game easy though Owen 04:33, 31 January 2011 (CET)

I agree with all you say Owen, keep the suggestions coming; I'll work them into the game whenever I can find a spare moment. Thanks--Titmouse 20:05, 1 February 2011 (CET)
Nice. The dots for the enemies are really small and hard to see when the enemies are not in a big cluster, not a real problem though. I'm not sure if changing the dot colour would help. The background image is nice and really adds to the game. Owen 16:28, 22 March 2011 (CET)



Hi, I'm TK962. I made a logo for your game. Here is a link to the picture: http://img28.imageshack.us/i/62158723.jpg/ If you want the (free) psd of it, email me at porkinspullup@gmail.com. I might also be able to provide some art for your project.

Nice work TK962, thing is the game already has a title screen (yet to be added). I'm still after any in game graphics and ideas for the game - the game still has no purpose to it, and I’m kind of stuck on ideas and just making stuff up as I go along.

(From TK962)Titmouse, what is your email? I have some more suggestions, but I'd rather continue this conversation over email than on a Wikipedia page.



hey ;) I think your game could be really nice :) but I hope it will include multiplayer, because that's one of the most important things in my opinion :D --Greenloop 20:14, 10 December 2010 (CET)

I'm hoping too add multiplayer. Thanks --Titmouse 15:05, 11 December 2010 (CET)



Hi, Titmouse. I'm a big fan of BoltThrower and I come from Germany. The music Space Debris is very good, so why don't you integrate it in the game as a background music. BolThrower will be more better, if theres is a bgm. I hope, you can understand me xD
Greetz bXj2258

Thank you bXj2258, I’ll incorporate your idea into the next release. Let me know if you can think of anything else. I might have a hunt around for another in-game tune to play after Space Debris ends so it isn’t over used. (Note: I’m pretty sure the game’s module player I’m using doesn’t play tracker modules that well – if you wish you can listen to the tune with something like ‘MODPlug’ Player or even ’VLC’ media player as they will both do a far better job at playing tracker modules, just use ‘Music.mod’ from the game folder)


How do you know when you have finished a level? Owen 22:55, 8 July 2011 (CEST)

Should show 'Mission Complete',then the next mission is given. It only goes as far as 'Mission Four - Protect your moon base ', mission four never ends. I've not had the time to add more yet, kind of losing the will to add more. (hmm looks like I've said.. "Added some missions - mission 6 will never end!" in the changelog, I'll fix that to read 4 - my bad)
--Titmouse 07:13, 9 July 2011 (CEST)

Artwork

Depending on the type of artwork you need, I would love to help if I have the free time Toagac 06:47, 16 December 2010 (CET)

Thanks Toagac, I’m happy to take anything you can draw in the like of this game. I’m thinking the current stuff is a bit small and it probably needs to be drawn at least ½ as big again, in true colour. Basically the current stuff is all just temporary, apart from the moon as that’s 3D stuff loaded from a Lightware Object. Let your imagination go wild, fling some samples my way – probably posting them here is a good as place as any. --Titmouse 21:50, 16 December 2010 (CET)

Hi Mr Tittymouse its me - graphics will be on their way - just a bit cold at the moment in the summerhouse to get on the decent PC! RevLedZep 14:57, 1 March 2011 (CET)

Nice one RevLedZep --Titmouse 10:02, 2 March 2011 (CET)

Page Rewrite

Just fixed your page so that it looks right. Happy? Gamax92 00:46, 5 February 2011 (CET)

Thanks to Gamax92 for the page clean up --Titmouse 18:38, 29 January 2011 (CET))

Language used?

It says Language: Orc. Can you tell me more about that? Thanks. -- Emsef 17:48, 16 February 2011 (CET)

Well spotted - it should read 'Orkish', as Orcs are a race of creatures that use the foul Orkish language.
There's a language bug in my code - for some reason the game shows English - most odd.
Perhaps someone will provide me with the Orkish translations & I'll try again. --Titmouse 19:57, 17 February 2011 (CET)

Fonts lib used?

What library do you use to render your fonts? Owen 23:15, 19 March 2011 (CET)

Hi Owen - I don't, it’s my own stuff - kind of enjoy doing much as possible using minimal library support. This way both the data and code is small and efficient.
The game fonts are generated on a PC spiting out two files (for spacing & pixel data) using any the windows fonts, you can view these under the font’s folder that comes with the game.
I could probably supply some Wii framework code and font generator if needed.
Let me know if this would be of any use, since there's already a good lib for this kind of thing that will be less effort but has run-time overheads I avoid. --Titmouse 14:17, 21 March 2011 (CET)
True, big libraries are annoying. It will probably be of some use if it is really small and scales the fonts well. I haven't looked at any of the other libraries yet for comparison though. GRRLIB is all I use now. Owen 17:41, 21 March 2011 (CET)
Ok, next free moment I'll up the font code, I'll buzz your "User talk:Owen" page when its ready. It's in C++ and uses things like Standard Template Library, both are invaluable.--Titmouse 10:09, 22 March 2011 (CET)
no rush, especially since I am using plain C Owen 16:12, 22 March 2011 (CET)


Hardware Drawlist for 3D objects

How much time did you save using these and are there tutorials about this? Owen 16:13, 22 March 2011 (CET)

I found http://devkitpro.org/wiki/libogc/GX to be very useful - a display list is going to be more efficient plus the more complex the 3d object the more the deference is noticeable, however avoid this method for parts where you need to animate things --Titmouse 18:43, 23 March 2011 (CET)

Translations

Hi, what about translating the game? I'd like to translate it in Italian and in Esperanto ----→ Airon Ĉ 15:53, 27 August 2011 (CEST)

Hi Airon90, Yes I’m happy to support other languages. But I’ll first need to expose the games text into a standalone file so the game can load the text dynamically at startup. Once I’ve stripped out the text I'll provide a new language file, so if you like you can go ahead with the translations. --Titmouse 16:38, 27 August 2011 (CEST)
Hi Titmouse, thank you for your answer! When this work has been done, please advice me about that :) Thank you again ----→ Airon Ĉ 23:50, 27 August 2011 (CEST)
Ok that's done. Have a look at media:GameConfiguration.zip‎ it now has a new <Languages> section. Everthing is now in place for the other languages. I've added Italian & Esperanto and as a test I've cut and pasted the English into the Italian and googled a few words to make sure the game code swaps languages ok (worked fine). You can updatede anything on the AddText line inside quotes. Hopefully the text length will not become to long on other languages (going off screen), plus extended character support may also be required my end code wise.