Talk:3DMaze
Horray!
Horray! At last a hbc app/game that uses wii motion plus!--Aidanharris 13:36, 16 December 2009 (UTC)
This is getting better. The help arrows are a nice touch, and it seems easier to control in the new version. --Mr. Reaper 00:53, 2 January 2010 (UTC)
Can't control this
I don't have motion plus, but it says it's not mandatory... However, I can't control the maze at all.... I mean, I can cause it to rotate and flip and stuff, but... it doesn't seem to be in relation to the wiimote in any intuitive way.... It rotates and flips in unusual ways. It's rather unplayable for me :/ --Mr. Reaper 06:02, 17 December 2009 (UTC)
- Well, if you have no motion plus the only limitation is that if you do not aim wiimote to the screen, horizontal rotation is not detected at all. Consider the cube on the screen as your wiimote seen from the top: front of wiimote becomes top of the tv, right of wiimote is right of the screen. Start keeping wiimote horizontally, pointing to the screen and move it slowly. Does it makes sense now? —Preceding unsigned comment added by Ciccio (talk • contribs) 13:17, 17 December 2009 (UTC)
Ok, I think I see why this doesn't feel right.... "Down" on the screen is "straight forward" but "down" on the wiimote is actually "down".... The view I'm seeing on the screen is like looking straight down on the wiimote... That's kind of.... unintuitive. If my tv screen were lying flat like a tabletop and I had to look down at it, then it would feel right.... I don't know how feasible it is, but if there were some way to make "down" be the same for both the wiimote and the screen, I think it would be better.... Either by changing the gravity on the screen so that the ball falls downward instead of straight forward, or by having the wiimote also follow the "forward = down" orientation so that the cube would exactly follow the wiimote's motions.... I mean... When I hold the wiimote pointing at the screen, and rotate it clockwise in relation to the screen, I feel like the cube on the screen should rotate clockwise... but instead it kind of rotates straight to the right.... --Mr. Reaper 20:25, 17 December 2009 (UTC)
- Sure, cube movement would be more intuitive the way you say but the game will be much harder: I think playing with a vertical maze rather than an horizontal one is much more a mess. Now you can move ball sideways rolling wiimote and move it up-down pitching it; the ball changes plane only when it falls in a hole in the pavement: the user is generally free to move between visible adiacent cells. The way you say pitching wiimote down would make the ball fall into a hole, pitching wiimote up would make ball fall into an invisible hole at your back (just like now holes in the ceiling are not visible, making what you say would make not visible what's on ball's back). This way user looses global view and feels more lost. I'll try to make a test version like you say but I'm afraid it will be quite hard to play with. After all it is a matter of practice: I fell completely comfortable with current orientation... perhaps all that is needed is a better description of the game —Preceding unsigned comment added by Ciccio (talk • contribs) 11:02, 18 December 2009 (UTC)
- Another options might be to make it so that you hold the wiimote vertically (so that it's pointing straight up) as the "resting" position. Then the cube on screen would move just like the wiimote, but the controls would basically be the same.... Or possibly make it so that the wiimote is held sideways in both hands (kind of like a NES controller) but with the bottom facing the screen, top facing the player. If you make test versions, post links to them; I'd like to try different options too. --Mr. Reaper 18:33, 18 December 2009 (UTC)
- I have a christmas present for you: now user can choose view :) Can you verify I wrote it properly in project page? I'm not so confident with my english... --Ciccio 09:39, 20 December 2009 (UTC)
- Thanks, I definitely find it easier to control when the wiimote and cube are oriented the same way (top=top). I edited the page a little to try to make the explanation more clear. --Mr. Reaper 22:21, 20 December 2009 (UTC)
Spanish Language
Hello! I added spanish translation. Hope it is usefull! --Marcohern 04:00, 29 December 2009 (UTC)
- Sure it is. Thank you! --Ciccio 09:13, 29 December 2009 (UTC)