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- 20:19, 14 March 2011 diff hist +259 m Talk:QuakeGX →Texture EnVironment (TEV): new section
- 15:46, 28 August 2009 diff hist +127 m Developer tips →Note on Projection Matrices: just turn on warnings to catch type mismatches...
- 14:23, 28 August 2009 diff hist -36 m Developer tips →Texture Compression: clarify the speed/size vs. quality compromise
- 10:08, 28 August 2009 diff hist +242 User:Dekarl/Developer tips texture size still best at 2^x pixels x 2^y pixels current
- 09:40, 28 August 2009 diff hist -372 User:Dekarl/Developer tips move tested and working stuff over to Developer Tips
- 09:40, 28 August 2009 diff hist +361 Developer tips move tested texture compression over from private workspace
- 12:00, 26 August 2009 diff hist -14 m Assembler →Assembler programming for the WII: fix typo / remove markup current
- 21:30, 25 August 2009 diff hist +709 N User:Dekarl/Developer tips collected bits and pieces on textures compression
- 18:32, 4 November 2008 diff hist +874 Talk:Developer tips sum up the mess with getting the aspect ratio of your stuff right