PixelMerge
This is an old revision of this page, as edited by Evilynux (talk | contribs) at 08:05, 5 May 2010. It may differ significantly from the current revision. |
PixelMerge | |
![]() | |
General | |
---|---|
Author(s) | evilynux |
Type | Puzzle game |
Version | 0.9.0 |
Licence | GPL |
Language(s) | English |
Links | |
Download | |
Website | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() ![]() ![]() ![]() |
PixelMerge is a clone of the simple yet addictive Flood-it game. Fill the whole board with the same color within the maximum number of allowed steps in order to win. The topleft pixel is your starting point, change to another color to merge and form a group with surrounding pixels sharing the same color. Successive color changes will change the group's color.
Features
- Three difficulty levels (see Table below)
- Graphical screen adjustment
- Autosave of settings and best records for each difficulties (requires SD or USB device)
Difficulty | Grid Size | Allowed Steps |
Easy | 14x14 | 25 |
Normal | 21x21 | 35 |
Hard | 28x28 | 50 |
Installation
Extract the archive's content directly to the root of your SD or USB device.
Controls
In Menu
![]() |
Action |
---|---|
![]() |
Pointer |
![]() |
Select |
![]() |
Exit PixelMerge |
In Game
Note: You can play either by pointing and clicking on the color buttons or by helding the wiimote horizontally and using the keybindings.
Screenshots
ChangeLog
Version 0.9.0 - May 1st 2010
- Initial release for NINTENDOMAX WII DEV COMPO 2010
TODO
List of things I would like to complete before making the code public. Since there are only low priority stuff left, even if I'm not done, I'll make the code public on May 30th 2010. I'll release the code sooner if I manage to go through my list before that date.
High
- I'm done with the high priority stuff! :-)
Low
- Go through the all the code to add comments and improve consistency if needed.
- Use GNU Autotools instead of just GNU make to clean hardcoded/error-prone current packaging routines.