Talk:SDL Space Invaders
This is an old revision of this page, as edited by Balta (talk | contribs) at 22:26, 21 December 2008. It may differ significantly from the current revision. |
Hurray! About time somebody released a space invaders game! --Pinecone 13:06, 21 December 2008 (UTC)
ufo sound bug
I found out this bug: when you clear a level, if the ufo.wav was being played (i.e. there was an ufo on the screen) in the next level the sound will be continuously played, even if you lose a life; if another ufo appears then the track will be played simultaneously two times creating a very annoying effect, when the ufo leaves the screen just one of the two tracks stop. If you clear a level you played with the ufo sound in the background while there was an other ufo on the screen, the next level will have the double ufo sound effect, I believe it can be build up how many time you want (I just bothered 3...). please fix it (I'm not a very skilled programmer but I believe it's not too difficult to fix). great app, I was looking forward to the release of a space invaders clone!--balta 16:50, 21 December 2008 (UTC)
It is a bit difficult to reproduce this but we "acknowlegde" this error since the sounds are not turned off when the level is cleared. georgp24
Well actually I played only 3 levels and I cleared all of them while there was a ufo on the screen (if this is what you intend for reproduce), I swear i didn't make it on purpose :P
however it still a great app--balta 20:26, 21 December 2008 (UTC)