// Libraries
#include <wiiuse/wpad.h>
#include <ogc/lwp_watchdog.h>
#include <wiisprite.h>
#include <mp3player.h>
// Graphics
#include "aurora_png.h"
#include "banner_png.h"
// Music
#include "syst002_mp3.h"
using namespace wsp;
// Variables
GameWindow gwd;
Sprite logo;
Image logoImage;
Sprite backdrop;
Image bgImage;
// Return to Loader
void gotoLoader()
{
gwd.SetBackground((GXColor){0,0,0,255}); // Set Background Black
gwd.Flush(); // Flush the Output
if (MP3Player_IsPlaying()) { MP3Player_Stop(); }
exit(0); // Exit without Errors
}
// Main Function
int main(int argc, char **argv)
{
gwd.InitVideo();
LayerManager manager(3);
// Set the Background Black
gwd.SetBackground((GXColor){0,0,0,255});
// Load the PoKéQuesT Logo
if(logoImage.LoadImage(banner_png) != IMG_LOAD_ERROR_NONE) exit(0);
logo.SetImage(&logoImage);
// Position it
logo.SetPosition(88,0);
manager.Append(&logo);
// Load the Background
if(bgImage.LoadImage(aurora_png) != IMG_LOAD_ERROR_NONE) exit(0);
backdrop.SetImage(&bgImage);
// Position it
backdrop.SetPosition(10,10);
manager.Append(&backdrop);
// Get Wiimote Working
WPAD_Init();
WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR);
// Music!
MP3Player_Init();
MP3Player_PlayBuffer(syst002_mp3,syst002_mp3_size,NULL);
// Start Thread for Home Button
// lwp_t homeButtonThread;
// LWP_CreateThread(&homeButtonThread,homeButton,NULL,NULL,0,80);
while(true)
{
if (!MP3Player_IsPlaying()) { MP3Player_PlayBuffer(syst002_mp3,syst002_mp3_size,NULL); }
WPAD_ScanPads();
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) { gotoLoader(); }
manager.Draw(0,0);
gwd.Flush();
}
manager.Draw(0,0);
gwd.Flush();
return 0;
}