Talk:WiiPhysics
This is an old revision of this page, as edited by Bool (talk | contribs) at 00:13, 29 June 2008. It may differ significantly from the current revision. |
Pulley Crash Bug
First off, thank you for releasing this! While I am already reporting a crash bug, it's obvious this'll be a lot of fun to play with as it comes along.
That said, the actual bug: I received a code dump (whose contents I unfortunately do not recall, but I think I could PROBABLY reproduce this bug if needed) when messing with pulleys. Was trying to connect two blue boxes to one another... clicked on a box in the upper left corner of the screen (not the direct corner, but 'in that area'), then one in the lower left (likewise, 'in that area', not the exact corner)... and the program froze, then kicked me to a code dump a few seconds later. WiiPhysics 1.0 was run via the Homebrew Channel (beta 8) on a version 3.2U NTSC (American) Wii, running 480p/16:9 on component cables. 1 gig SD card, FAT16 format. No harmful side effects noticed after a reboot. GespenstM
- I second that, happens to me too --Chaosteil 10:40, 28 June 2008 (CEST)
I would like to conform this bug, I believe i clicked on the same object twice while in pulley mode Sypher 15:46, 28 June 2008 (CEST)
- Sorry bout that, like i mentioned in wiidev, its a first release and really just a start. Please report bugs you find (including someone adding this with as much detail as you have) here --Beardface 16:13, 28 June 2008 (CEST)
Name conflict
lol, I was making the same app with the same name.. well, that name was very obvious, and don't worry I will change mine's name... if you are interested here is mine First Demo and second --Bool 00:13, 29 June 2008 (CEST)