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Difference between revisions of "Newo Shooter"

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Revision as of 15:56, 3 March 2011


Newo Shooter
NewoShooter.png
General
Author(s)User:Owen
TypeShooting game
Version1.65a
LicenceGPL
Links
Download
Downloadable via the Homebrew Browser
Peripherals
Wiimote.svg SensorBar.svg

Add your ideas by clicking on the 'discussion' tab or here

Overview

Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.

Latest Video


Old Videos



Controller

Wiimote.svg Action
Wii Remote Aim Aim at the screen with I.R. to move the targeting cursor
Wiimote D-Pad Move ship position on screen
Wiimote A Button Bomb (when charged)
Wiimote B Button Shoot
Wiimote HOME Button Return to loader/Restart

Things I need/will implement

I'm slowly working through the features I need to code so that I don't get overwhelmed. This is a short list of the features I need to implement;

  • Background Music (dubstep/midi/anything suitable and free)
  • Sound Effects: Explosions, Enemy Fire, Player Fire, Woosh Sound when flying past a building (I need a source for good free old-school sound effects)
  • Sky box - DONE
  • Models: Currently I am using Google Sketchup to create collada files. I may decide to scrap this feature and use only cubes or if I manage to finish enough ofthe game I may choose to release the code so someone can make modify it load models.
  • Enemy and Boss Animations/Fire Patterns - Any help on the best way to implement these features in c will be helpful.
  • Story
  • Various variables in the game need to be changed to make the game more challenging (such as enemy damage, scroll speed), any suggestions are welcomed.

I can be contacted by email. The contact info via my User page or the WiiBrew Forum or my website or on the GRRLIB forum.

Known issues

  • When moving left or right the view remains locked until the player releases the controller buttons FIXED
  • No Story, Sound Effects, BG Music, Menu,, No shadows, No Bloom effect, Models or GUI.
  • If you play the game twice the city mysteriously has more random buildings. FIXED synchronization bug.
  • Ship movement is a bit stiff
  • Upgraded weapons "look" different, but collision detection is only on the center bullet
  • you can't kill the blue box at the end of the stage FIXED
  • targeting cursor is a bit off and has a little learning curve.
  • collision detection from enemy fire is random and enemies have a hard time killing the player FIXED
  • Some of the variables in the game still need to be tweaked to make the game more challenging
  • nunchuk does not work in planet menu, but works in game
  • Flying into the ground or walls in levels 3,4 or 5 results in instant death (or more accurately death in 2 or 3 seconds of impact) FIXED, now 5 seconds.
  • the planet menu only supports switching levels in 2 directions; next or previous. (not based on the position of the actual planet on screen)
  • Level 3 has random frame rate drops
  • No settings menu

Changelog

Next Release (End of March 2011)

Version 1.65a - March 03 2011

  • added 2 new levels 7 and 8 (C70B and Piano). Total levels now 8.
  • added bomb ability with A button
  • added player spaceship model
  • added pause game feature using plus button, home button exits level
  • added sound effects
  • added feature to allow play back of mp3 background music if a file called music.mp3 is placed in game folder
  • implemented Lua scripting for all levels. Now players can customize or build new levels using simple scripts.
  • updated user interface (new bomb charge meter, wider enemy health bar)
  • updated game icon by sper56
  • updated the graphics, barrel roll, scoring, collision detection and fixed some more bugs
  • flashing screen edge indicators
  • sound effects using ASNDLIB
  • added 2 new bridge objects
  • hit 3000 lines of code
  • Nunchuck support added in game

Version 1.45 - February 01 2011

  • added 4 new levels (tunnel, green planet, water world and dark city)
  • added extra effects (stardust, landing lights, warp speed, fog )
  • added warp to next level effect at the end of each level
  • added level select, solar system menu (use dpad to switch between the 6 levels)
  • added barrel roll animation when player moves left or right
  • added new type of ground, sun, and more random clouds
  • added bigger targeting cursor, bigger enemy box, all enemies are now purple
  • added score counter, level start overlay
  • tweaked the graphics, faded more colors, added black lines to everything
  • lots of bug fixes

Version 1.38 - January 06 2011

  • 2 levels (City, Asteroid Field), Score, Level Start, Title screen and ending screen
  • Enemies now drop power ups ( yellow = weapon upgrade (4), green=health, white=free life, white=useless )
  • Still no Models, Sounds or Music
  • Purple Mid-Boss (stops stage until killed)
  • GRRLIB plasma example in background.
  • New destructible objects, Ground plain, clouds, grass, smoke animation, gravity, death spiral
  • New HUD: Your health bar is Green. Enemy health meter is the color of the enemy and is in the center.
  • Blue box is end of stage marker
  • Improved frame rate, added on screen counter
  • reduced the scroll speed of the stage

Version 1.0 - DEC 2010

  • 1 infinite level
  • 4 weapons
  • No Sounds or Music
  • orange enemies
  • Powerups
  • Buildings and Asteroids
  • Initial release

Inspiration & Thanx