In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Newo Shooter"

From WiiBrew
Jump to navigation Jump to search
Line 33: Line 33:
 
| {{Wiimote}} || Action
 
| {{Wiimote}} || Action
 
|-
 
|-
| {{WiimoteAim}} || Aim at the screen with I.R. to move the cursor/shoot.
+
| {{WiimoteAim}} || Aim at the screen with I.R. to move the targeting cursor
 
|-
 
|-
 
| {{WiimoteDPad}} || Move ship position on screen
 
| {{WiimoteDPad}} || Move ship position on screen
Line 39: Line 39:
 
| {{WiimoteAButton}} || Nothing
 
| {{WiimoteAButton}} || Nothing
 
|-
 
|-
| {{WiimoteBButton}} || Shot
+
| {{WiimoteBButton}} || Shoot
 
|-
 
|-
 
| {{WiimoteHomeButton}} || Return to loader/Restart
 
| {{WiimoteHomeButton}} || Return to loader/Restart
 
|}
 
|}
 +
 
== Things I need/will implement ==
 
== Things I need/will implement ==
 
I'm slowly working through the features I need to code so that I don't get overwhelmed.  This is a short list of the features I need to implement;
 
I'm slowly working through the features I need to code so that I don't get overwhelmed.  This is a short list of the features I need to implement;

Revision as of 06:28, 7 January 2011


Newo Shooter
NewoShooter.png
General
Author(s)User:Owen
TypeShooting game
Version1.38
LicenceGPL
Links
Download
Peripherals
Wiimote.svg SensorBar.svg

Overview

Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.

Screenshot

None Yet


Controller

Wiimote.svg Action
Wii Remote Aim Aim at the screen with I.R. to move the targeting cursor
Wiimote D-Pad Move ship position on screen
Wiimote A Button Nothing
Wiimote B Button Shoot
Wiimote HOME Button Return to loader/Restart

Things I need/will implement

I'm slowly working through the features I need to code so that I don't get overwhelmed. This is a short list of the features I need to implement;

  • Background Music (dubstep/midi/anything suitable and free)
  • Sound Effects: Explosions, Enemy Fire, Player Fire, Woosh Sound when flying past a building
  • Sky box
  • Models: Currently I am using Google Sketchup to create collada files. I may decide to scrap this feature and use only cubes or if I manage to finish the game I choose to give the code to someone who can make and load models in GX.
  • Enemy and Boss Animations/Fire Patterns - Any help on the best way to implement these features in c will be helpful.
  • Textures

I can be contacted by email. The contact info via my User page or the WiiBrew Forum or my website or on the GRRLIB forum.

Known issues

  • When moving left or right the view remains locked until the player releases the controller buttons FIXED
  • No Story, Menu, Models or GUI.
  • If you play the game twice the city mysteriously has more buildings.

Changelog

Version 1.38 - January 06 2011

  • 2 levels (City, Asteroid Field), Score, Level Start, Title screen and ending screen
  • Enemies now drop power ups ( yellow = weapon upgrade (4), green=health, white=free life, white=useless )
  • Still no Models, Sounds or Music
  • Purple Mid-Boss (stops stage until killed)
  • Basic particle effects
  • GRRLIB plasma example in background.
  • New destructible objects, Ground plain, clouds, grass, smoke animation, gravity, death spiral
  • New HUD: Your health bar is Green. Enemy health meter is the color of the enemy and is in the center.
  • Blue box is end of stage marker
  • Improved frame rate, added on screen counter

Version 1.0 - DEC 2010

  • 1 infinite level
  • 4 weapons
  • No Sounds or Music
  • orange enemies
  • Powerups
  • Buildings and Asteroids
  • Initial release

Videos