In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Newo Shooter"

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*Textures
 
*Textures
  
I can be contacted by email.  The contact info on my [http://owensoft.net/ website] or on the [http://grrlib.santo.fr/forum GRRLIB forum].
+
I can be contacted by email.  The contact info via my User page or the WiiBrew Forum or my [http://owensoft.net/ website] or on the [http://grrlib.santo.fr/forum GRRLIB forum].
  
 
== Known issues ==
 
== Known issues ==

Revision as of 21:42, 1 January 2011


Newo Shooter
NewoShooter.png
General
Author(s)User:Owen
TypeShooting game
Version0.1
LicenceGPL
Links
Download
Peripherals
Wiimote.svg SensorBar.svg

Overview

Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.

Screenshot

None Yet


Controller

Nunchuck alternative.svg Move
Wiimote.svg Action
Wii Remote Aim Aim at the screen with I.R. to move the cursor/shoot.
Wiimote D-Pad Move ship position on screen
Wiimote A Button Nothing
Wiimote B Button Shot
Nunchuck Z Button nothing
Nunchuck C Button nothing
Wiimote HOME Button Return to loader/Restart

Things I need/will implement

I'm slowly working through the features I need to code so that I don't get overwhelmed. This is a short list of the features I need to implement;

  • Background Music (dubstep/midi/anything suitable and free)
  • Sound Effects: Explosions, Enemy Fire, Player Fire, Woosh Sound when flying past a building
  • Sky box
  • Models: Currently I am using Google Sketchup to create collada files. I may decide to scrap this feature and use only cubes or if I manage to finish the game I choose to give the code to someone who can make and load models in GX.
  • Enemy and Boss Animations/Fire Patterns - Any help on the best way to implement these features in c will be helpful.
  • Textures

I can be contacted by email. The contact info via my User page or the WiiBrew Forum or my website or on the GRRLIB forum.

Known issues

  • When moving left or right the view remains locked until the player releases the controller buttons
  • No Story, Menu or GUI
  • The stage is a infinite loop

Changelog

Version 1.0 - DEC 2010

  • 1 infinite level
  • 4 weapons
  • No Sounds or Music
  • orange enemies
  • Powerups
  • Buildings and Asteroids
  • Initial release

Videos