Difference between revisions of "Newo Shooter"
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Revision as of 22:48, 29 December 2010
Newo Shooter | |
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General | |
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Author(s) | User:Owen |
Type | Shooting game |
Version | 0.1 |
Licence | GPL |
Links | |
Download | |
Peripherals | |
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Overview
Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.
Screenshot
None Yet
Controller
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Move |
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Action |
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Aim at the screen with I.R. to move the cursor/shoot. |
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Move ship position on screen |
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Nothing |
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Shot |
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nothing |
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nothing |
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Return to loader/Restart |
Things I need
I'm slowly working through the features I need to code little by little so that I don't get overwhelmed. This is a short list of the features I need to implement;
- Background Music (dubstep/midi)
- Sound Effects: Explosions, Enemy Fire, Player Fire, Woosh Sound when flying past a building (Something like in WiiSpace)
- Sky box
- Models: Currently I am using Google Sketchup to create collada files. I may decide to scrap this feature and use only cubes.
- Enemy and Boss Animations
Any help on the best way to implement these features will be helpful. I can be contacted by email. The contact info on my website or on the GRRLIB forum.
Known issues
- When moving left or right the view remains locked until the player releases the controller buttons
- No Story, Menu or GUI
- The stage is a infinite loop
Changelog
Version 1.0
- 1 infinite level
- 4 weapons
- No Sounds or Music
- orange enemies
- Powerups
- Buildings and Asteroids
- Initial release
Videos