Difference between revisions of "PieChart"
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== Screenshots == | == Screenshots == | ||
[[File:PieChart_Title.png|190px|TitleScreen]] [[File:PieChart_Screen01.png|190px|Ingame screenshot]] | [[File:PieChart_Title.png|190px|TitleScreen]] [[File:PieChart_Screen01.png|190px|Ingame screenshot]] | ||
+ | |||
+ | == Media == | ||
+ | |||
+ | === v0.7 === | ||
+ | {| | ||
+ | | <youtube valign="top" align="left">qxP6TdOTg0s</youtube> | ||
+ | |} | ||
== Changelog == | == Changelog == |
Revision as of 11:49, 11 November 2010
PieChart | |
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General | |
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Author(s) | Dude2kx |
Type | Arcade game |
Version | 0.7 |
Links | |
Download | |
Website | |
Source | |
Peripherals | |
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PieChart Is a mish-mash of several PacMan gameplay styles and themes. Programmed in C over several weeks and using GRRLIB for rendering, PieChart is a 17 level experience with more to come soon.
Controls
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Player Control |
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Navigate Maze |
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Debug Info |
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Booster |
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Pause |
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Screenshot to SD card |
Screenshots
Media
v0.7
Changelog
Version 0.7
- Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes
- Animated title screen
- Multiple level support
- 17 new levels! This should keep people occupied until I add more soon
- Maze size reduced to allow for HUD options
- fixed/added hiscore saving. score.bin MUST exist and it can't be empty or you'll get a stack error.
- Fixed animation speeds
Version 0.5
- Tile engine working
- Player programming complete
- Barely functional AI
- single level support
Future Updates
- Much more robust AI
- up to 255 levels (hopefully)
- Add more sound channels so that SFX don't get dropped
- other various improvements, possibly improve collision detection to make ghosts more fair.
Known Issues
- Game uses external files for memory management. As a result, this game doesn't work in Dolphin AFAIK. This also means you'll need to put everything in the right location on the SD card. "sd:/apps/PieChart"