Difference between revisions of "Talk:Homebrew Browser/Archive 2"
Line 243: | Line 243: | ||
Since at least the 20th October update the download counts are no longer incrementing. [[User:Chris|Chris]] 12:19, 24 October 2009 (UTC) | Since at least the 20th October update the download counts are no longer incrementing. [[User:Chris|Chris]] 12:19, 24 October 2009 (UTC) | ||
: Should be fixed now. --[[User:Teknecal|Teknecal]] 08:19, 28 October 2009 (UTC) | : Should be fixed now. --[[User:Teknecal|Teknecal]] 08:19, 28 October 2009 (UTC) | ||
+ | |||
+ | === UAE Wii 5 issue {{Talk:Homebrew Browser/Solved}} === | ||
+ | How about having a version of UAE that can actually be downloaded with the HBB on the Wii? Don't know if it's an archive issue, it's both gunzip:ed and tar:ed when you download it from "here". [[User:e5frog|e5frog]] <span style="font-size: smaller;" class="autosigned">—Preceding undated comment added 20:10, 6 March 2010 (UTC).</span><!--Template:Undated--> | ||
+ | |||
+ | * [[UAE_Wii|UAE Wii 5]] Does not install correctly from HBB - many files missing | ||
+ | : As far as I can see all files are listed. --[[User:Teknecal|Teknecal]] 08:07, 6 June 2010 (UTC) | ||
+ | :: I just now installed HomeBrew Browser on a clean SD card to test this, but now when I click to download UAE, it just gives an error message, "Extracting Zip File Failed." Other games seem to download fine. Er, I just tried installing C64-network.org (Frodo), and it says, "Creating Folders Failed." I saw on the talk page for UAE, people were mentioning these same errors.... --[[User:Mr. Reaper|Mr. Reaper]] 22:16, 7 June 2010 (UTC) | ||
+ | ::: Ah just tried it now, both should be fixed. --[[User:Teknecal|Teknecal]] 04:55, 14 June 2010 (UTC) | ||
+ | ::::Ok, tested both and they work now. Thanks. --[[User:Mr. Reaper|Mr. Reaper]] 20:09, 14 June 2010 (UTC) | ||
+ | |||
+ | === New games don't appear on the top of the HBB List {{Talk:Homebrew Browser/Solved}} === | ||
+ | * King Of Fighters - Flames Of Courage V5 - http://proyectos.bennugd.org/?details=48 | ||
+ | : This was just added, but it doesn't appear at the top of the Game list -- scroll way down to find it. I've noticed that sometimes other "new" additions don't appear at the top (but can't remember any other specific ones right now). --[[User:Mr. Reaper|Mr. Reaper]] 22:00, 7 June 2010 (UTC) | ||
+ | : This is because HBB looks at the file date of the boot.dol/elf file and bases the release date on that. --[[User:Teknecal|Teknecal]] 04:55, 14 June 2010 (UTC) | ||
+ | ::It would really be much more user-friendly for any new addition to the HBB to always appear at the top of the list, even if you have to manually "touch" the file date of the .dol file when you add new things so that it's recent. Or just alter the behavior so that the HBB uses the date the zip file was added, or something.... It's just difficult to find the "newly added" games when they appear way down the list, and they can get overlooked. Anyway, feel free to wipe out all these extra comments on your next pass of editing this page. Thanks for your continued work on the HBB. Oh, one final tip: Whenever you update apps for the HBB, always check PDRomns site, becaue they often seem to have one or two things listed that don't get put into HBB: http://www.pdroms.de/news/wii/ (like the newest version of Scape this time). --[[User:Mr. Reaper|Mr. Reaper]] 20:09, 14 June 2010 (UTC) | ||
+ | ::: Thanks for that site, I'll keep it handy. I'll also take your suggestion about new apps appearing on the top and will touch up the file dates. --[[User:Teknecal|Teknecal]] 07:12, 20 June 2010 (UTC) |
Revision as of 09:12, 20 June 2010
Archived Questions
LibGameLoad
"Game Load" is a utility listed in HBB. Really, it's a demo for libgameload. Is the source code for libgameload anywhere? I can't seem to find it or the demo anywhere but HBB. This looks like something I want to play around with, but it doesn't seem to exist. Anyone have details? Bobpaul
- I don't believe the source is available but here is a thread that the author has replied in: http://www.tehskeen.com/forums/showthread.php?p=44500. Also the author has their own website at http://www.cashman-productions.fr.nf. --Teknecal 23:14, 11 April 2009 (UTC)
DVD-X
Does the DVD-X Installer download come with PatchMii so it can install the patchmii version for modchip users? or is patchmii a seperate app you have to install altogether?
- PatchMii is a separate application for modchip users which can be found here: http://hackmii.com/2008/08/libdi-and-the-dvdx-installer/ --Teknecal 08:46, 2 September 2008 (UTC)
Message Board
I quote this from the Homebrew Channel/Bugs page " but I prefer to leave my WiiConnect24 on, as I get messages from Nintendo and the Homebrew Browser, and I like to be notified when they arrive." Is it true that HBB gives out notices? If so I have yet to receive one. Pinball wizard 00:09, 7 January 2009 (UTC)
- Yes it's true but firstly you need to add hbb@codemii.com to your Wii address book. A few days later you'll get a confirmation email and then an email when applications have been updated. --Teknecal 08:42, 7 January 2009 (UTC)
The HBB used to work fine,, But i don't know what i did, patch mii dvdx maybe?(thats the only thing i can think of. but now the HBB doesn't work... it says connecting to server, server connected now loading homebrew browser and then it restarts homebrew channel. Or if it can't connect it says error (i am not home now so am not sure but i think error-ret 115) and it says retrying (infinately until i get a code dump error.) any Idea how i could fix this? Thanks Durda Dan Feb 20. 2009
Why do you have to wait a few days before HBB accepts your message board request? You don't have to do it manually do you? You should look into automating it. -- GamingMedley.com 04:02, 22 April 2009 (UTC)
- It is manually done. I haven't made it automatic as some people do send messages to this email address and there are various formats/languages of friends requests. --Teknecal 10:20, 22 April 2009 (UTC)
Homebrew Browser Channel
I am assuming this is legal (please correct me if I am wrong) as long as I get your permission FIRST, would you like the HBB to become a Channel made using Benzin? I would make the installer and channel and such. How interested are you? I know a few people have illegally made this with copyrighted banners and such so I see it as if you provide it, then there is no need for people to illegally make/use it. Pinball wizard 18:38, 12 June 2009 (UTC)
- Sure, let me know how it goes. --Teknecal 00:38, 14 June 2009 (UTC)
- I'll get on it ASAP. Hope to have something by tuesday. We'll have to see how it goes. Pinball wizard 02:03, 14 June 2009 (UTC)
- Do you have a graphics package of photoshop files or illustrator files perhaps? I will at least need your biggest image of your logo. Lastly, I'm going to need the loop.mod file from the app in some more "common" file type. I should have the installer part done (without proper graphics) soon and the channel part just needs the artwork and then I can get you a alpha or beta version for you to preview while I clean-up debug info and clean-out unused code. Pinball wizard 03:41, 14 June 2009 (UTC)
- I have Photoshop, here is the HBB logo: http://www.codemii.com/hbb.psd. Here is the loop.mod file as an mp3: http://www.codemii.com/loop.mp3. There's no rush :) --Teknecal 11:55, 14 June 2009 (UTC)
- Thanks, now the channel itself should be done soon. Pinball wizard 13:17, 14 June 2009 (UTC)
- Interesting :D Makes me wonder if you might add the ability to launch an app from within HBB, thus making it an alternative to bubble popping magic of the HBC. It would also be handy if Ninty suddenly decide to block the HAXX ticket or something Ensign R 14:03, 14 June 2009 (UTC)
- Thanks, now the channel itself should be done soon. Pinball wizard 13:17, 14 June 2009 (UTC)
- I have Photoshop, here is the HBB logo: http://www.codemii.com/hbb.psd. Here is the loop.mod file as an mp3: http://www.codemii.com/loop.mp3. There's no rush :) --Teknecal 11:55, 14 June 2009 (UTC)
- Do you have a graphics package of photoshop files or illustrator files perhaps? I will at least need your biggest image of your logo. Lastly, I'm going to need the loop.mod file from the app in some more "common" file type. I should have the installer part done (without proper graphics) soon and the channel part just needs the artwork and then I can get you a alpha or beta version for you to preview while I clean-up debug info and clean-out unused code. Pinball wizard 03:41, 14 June 2009 (UTC)
- I'll get on it ASAP. Hope to have something by tuesday. We'll have to see how it goes. Pinball wizard 02:03, 14 June 2009 (UTC)
Well, we are looking good. I have a test channel up and running pretty good. I tried to download something and it code dumped but I think that was a hiccup on HBB not the channel. I will need to do some artwork clean-up and rearrangement so that it looks better (for the test I took the .psd and converted it straight to a .png for testing). I also need to adjust the llop point in the audio as right now it sounds like it is a scratched CD at the end-of-loop point. Once the images are properly I am hoping to shrink the size of the channel as it is currently 28 blocks (6.33MB). The installer is about half way through being programmed. The only thing I have to ask is that you keep a standard on the folder name for HBB. @Ensign R, no worries, the ticket name for this is HBB3. Pinball wizard 20:26, 14 June 2009 (UTC)
- HUGE UPDATE!!!!! I fixed the code dump issue (it was on me, all in method of loading HBB). The artwork for the channel is done and the only thing I need some help is with the music loop. I am trying to cut it at 15 seconds in (right after the bells stop) but I can't get a precise enough "chop" to make it sound right. If you can get that to sound good the channel will be visibly functional (but I am going to check the dpi as I think it is set above 72 (SD quality). I found a better method in how to launch HBB where it doesn't require any external files or anything but I am fighting my compiler on that. The installer is mostly ready for alpha tests but if you see in the forums I am fighting compiler issues. Once it is compiled I need to look at some debug information, then we are ready for beta testing i.e. see if we brick peoples' wiis running other systems (just kidding). I will need people to test out if this works on 3.2,3.4, and 4.0 wiis as my system version is 3.3. I am thinking that you (tecknecal) can get this for you to approve by thursday if I get the installer compile problem fixed. I think it is my "environment" that is the issue, so I am off to uninstall and reinstall. Pinball wizard 21:22, 14 June 2009 (UTC)
- I don't know whether you still need it, but I made a nicely looping version of the music. Download it here. It's a 44.1 kHz, 16 bit, stereo WAV file. The loop start should be at sample 42376, loop end at 719752 (end of file). I don't know details about the format required for channels, but if one the loop points must be aligned at a specific boundary, you can move the loop start left about 400ms (15000 samples) or right indefinitely (of course, this requires duplicating the sample material after the loop start point). Helsionium 08:03, 26 June 2009 (UTC)
- Good work but... currently the methods I know for making channels does not support starting the loop partially in the loop file. I know it is possible as Team Tweezers talked about it when they initially were reverse engineering channels to see how they work and to later make their own channel with a loop in it. Pinball wizard 14:25, 29 June 2009 (UTC)
- Read this, a tool named "Wavosaur" is mentioned, that apparently allows having a loop with intro. Helsionium 14:14, 30 June 2009 (UTC)
- Well this is taking a whole lot longer than it should have been taking but I think this time I have a fix for the channel crash problem. I am hoping that all channel parts of this project are done by next friday, and an installer is available for Teknecal to poke and prod at not too long after. @Teknecal, check your pms on the forum. Pinball wizard 18:39, 5 July 2009 (UTC)
- Read this, a tool named "Wavosaur" is mentioned, that apparently allows having a loop with intro. Helsionium 14:14, 30 June 2009 (UTC)
- Good work but... currently the methods I know for making channels does not support starting the loop partially in the loop file. I know it is possible as Team Tweezers talked about it when they initially were reverse engineering channels to see how they work and to later make their own channel with a loop in it. Pinball wizard 14:25, 29 June 2009 (UTC)
- I don't know whether you still need it, but I made a nicely looping version of the music. Download it here. It's a 44.1 kHz, 16 bit, stereo WAV file. The loop start should be at sample 42376, loop end at 719752 (end of file). I don't know details about the format required for channels, but if one the loop points must be aligned at a specific boundary, you can move the loop start left about 400ms (15000 samples) or right indefinitely (of course, this requires duplicating the sample material after the loop start point). Helsionium 08:03, 26 June 2009 (UTC)
Archived Suggestions/Comments
Options to see "unsafe apps"
It would be great to have an option to see or not "unsafe apps" deliberately not included in HBB like WiiSCU or Starfall. --Sca.nab 12:39, 26 May 2009 (UTC)
I agree. I understand the idea of protecting novices, but it's a bit annoying to have to swap the SD between the Wii and the PC for every new homebrew you want to experience. Also, a lot of programs coming from outside HBB don't have metas and icons, which makes them look ugly. --Ryccardo 18:47, 26 June 2009 (UTC)
- So, you want Teknecal to put time and effort into modifying his application just because you don't want to remove your SD card? Here's my solution for you: Install FTPii and simply upload your unsafe apps to your wii yourself. Sorry if I'm being rash, but I think it's absolutely ridiculous you think your convenience outweighs the security of the majority of users and the time required by the author to provide you this convenience. -- MetaFight 01:22, 27 June 2009 (UTC)
Download to USB support
Since HBC 1.0.2 is out and it has USB support, it would be cool to add support to save to the USB drive. When you'd download an app, it'd ask if you want to save in the SD card or USB drive. It could also be made default from a settings menu. And when no SD card would be detected, it'd automatically download to USB and vice-versa. RedChaos 03:12, 17 May 2009 (UTC)
- Done as a setting in HBB v0.3.3. Need to look into the autodetecting. --Teknecal 11:36, 7 July 2009 (UTC)
Info when downloading
When downloading, I'd like HBB to say how much it has downloaded/what is left to download, and the transfer speed in KB/Sec. Wack0(t/c) 08:35, 16 May 2009 (UTC)
Totally agree! Would be most helpful TwoBladedKnight 11:22, 16 May 2009 (UTC)
- Done in HBB v0.3.3. Also making a files extracted/files total to extract for when extracting the zip file. --Teknecal 11:36, 7 July 2009 (UTC)
When finish download and install, it's useful a sound from wiimote, so I can change channel on TV or turn it off for long install or update-.-Kombatt 22:17, 9 August 2009 (UTC)
Ability to play other files as well as .mod for music
I know there are more important issues, but I'd like to see HBB able to play .xm so that I can have a certain awesome song (Unreeeal Superhero 3) as the music. Xero 02:38, 24 April 2009 (UTC)
I'd like to be able to play .mp3 files. Williamdude1 05:53, 24 June 2009 (UTC)
- If Teknecal should ever think about adding sampled music support, Ogg Vorbis would be way better than MP3. Ogg Vorbis loops nicely, whereas MP3 does not. Plus, the Ogg Vorbis library is rather easy to implement. Helsionium 08:25, 24 June 2009 (UTC)
Homebrew Channel Banner updating with latest Homebrew
This is a bit of a lot to ask and probably not possible due to the Homebrew Channel developers lack of openness, but I think it would be cool if the Homebrew Browser would update the Homebrew Channel's banner according to new Homebrew apps, similar to the Wii Shop Channel. I do not expect this to actually happen but just to get a suggestion out there just in case :). --Mjbauer95 00:41, 17 March 2009 (UTC)
- That would require a new release of the HBC which, if I understand correctly, will soon be deprecated. So, don't hold your breath. Also, don't accuse the HBC devs of lacking openness. Try, instead, to be appreciative. -- MetaFight 02:28, 17 March 2009 (UTC)
- Currently the development of such a channel banner is not possible. We do not currently understand how it works to do such a thing. Pinball wizard 23:21, 17 March 2009 (UTC)
Easy Access
Is it possible to make a channel of this for the system menu for easy access to the HBB. This way it could be like the Wii Shop Channel. Thanks! OJ
- The difficulty with this is extra code (not too difficult, mind) would have to be added in order for it not to crash if you forgot to insert the SD card. You can, of course, DIY by using a tool (can't remember what it's called <_<) available SOMEWHERE on the internet. --Lukegb 22:30, 2 December 2008 (UTC)
- You won't see a channel version anytime soon, since there's no legal way to make a channel. The only channel code out there is Nintendo's code, and the Homebrew Channel's code, both of which the author's haven't given permission to use. All the channels you see out there use Nintendo's code, and this is copyright infringement. --Tantric 23:18, 2 December 2008 (UTC)
Sponsors
This app is great but I know it must cost something to operate the servers and stuff. Did you ever think of getting sponsors to pay for these expenses and other hastles?
- It's hosted on a shared server for $10 USD a month. I haven't thought of sponsers as I just host other websites on the server as well. If you want to help cover the cost, you can always click the ads on codemii :P --Teknecal 05:28, 29 November 2008 (UTC)
You Can Have Access To My Server, At Calthephenom.info, I Have God Near Unlimited Bandwith, And 350 GB Space
Custom Icons
I don't see much of a need to do this in the immediate future but you could add the ability to change the icons for HBC in HBB. You could have the person be able to download "packs" or just the single ones. Not much of a push but just a finishing detail for you. Pinball wizard 01:00, 16 February 2009 (UTC)
PC Port
Because of the latest WII menu update and the disabled updating applications through the wii, maybe there's a chance of a PC port of the Homebrew Browser even a text based one so we could auto-update or/and install new apps more easily. --itaiber2000
- The 4.0 update only back installing homebrew on the NAND, it doesn't stop writing files to the SD card. LoganA 17:48, 28 March 2009 (UTC)
v0.3 update
Just wanted to mention how much I love the new update. It's everything I had been hoping to see and more! Thank you for this great overhaul! SMR Kurosan 08:44, 12 April 2009 (UTC)
I agree. v0.3 is great. The layout is functional and looks fantastic. Even the guy that looks like Aang from Avatar: The Last Airbender ;)
IMO you could take the design one step further and HBB could be an alternative to HBC. Change the installed programmes button to toggle the categories below to display installed programmes only or every programme the HBB is aware of. Add the ability to run a programme from within the details of each programme. Voila. HBB has HBC functionality and everything is sorted and earier to find. You could also add a favourites category. The ultimate thing would be to install HBB as a channel on the system menu, but I believe there is no legal way of doing that. Anyway great improvement to an already great programme Ensign R 09:35, 28 April 2009 (UTC)
PC Version
A PC version of this app would be really usefull, as getting internet on my wii is very hard (i dont have wifi and the wifi around is really faint), Having a PC version would be usefull instead of having to go to wiibrew all the time. --ChuckBartowski 00:46, 18 May 2009 (UTC)
- That should be pretty simple to rig up (if Teknecal doesn't mind another app accessing his site). I'd do it but I should really be concentrating on work. If you're willing to pay me I'll write one up ASAP :) -- MetaFight 01:14, 18 May 2009 (UTC)
- Nice try MetaFight. :P But anyway, if anyone wants to try this, they should. I would, but my coding skillz are currently at lvl n00b. --ChuckBartowski 03:18, 19 May 2009 (UTC)
0.3.2
Just wanted to say I LOVE the "update everything" feature added in 0.3.2. SO convenient! Great job! HisshouBuraiKen 01:30, 5 June 2009 (UTC)
ROM Support (SNES9x/VBAGX)
It would be amazing if there was the ability to download ROM files as well on here. It seems a little off to have the emulator and not the ROMs, but it might not be possible. Is it?--Williamdude1 17:36, 12 July 2009 (UTC)
- It's unlikely that you will find any emulator, on any system, that is distributed with any software (ROMs) for that emulator. The reason for this is that not doing so (generally) absolves the maker (or distributor) of the emulator from any copyright concerns that may still exist with the software. Yes it would be quite easy and a heck of a lot more convenient for all if your emulator included or could download ROMs themselves, but as I've stated that would pose a copyright issue and as such does not happen. You can download ROMs quite easily yourself off the net, but in doing so yourself the onus is on you. Ensign R 13:34, 13 July 2009 (UTC)
HBC compatability check
With the advent of libfat changes and some subsequent program incompatabilities it would be nice to have a checkbox for programs and the version of HBC that they work with. I had to delete several after installing and seeing them crash. Bman 23:07, 15 July 2009 (UTC)
LAN "Virtual Server"
It'd be cool if it was possible to create a "virtual server" for HBB on your LAN. I have 3 wii's, and it takes forever on my internet connection to download stuff from codemii.com (heck, the domain takes almost a minute to resolve when I start HBB). On the other hand, i can transfer a 528MB bootmii nand dump in about a minute between systems on the network.
What I'm proposing is that I can download applications/updates to apps to one Wii (thereby waiting only once for your servers), and designate that wii as a server. HBBs on the other wii's on my network can be pointed to that wii via IP address, and can receive the updated software from it, without ever going out to codemii.com.
For instance, all 3 of my wii's have FTPii, SNES9x, and some others on them. With this, I would download the updates to one wii from codemii, and tell the other wii's to get it from the one i updated. At the speeds i mentioned above, a few apps like SNES9x and ftpii should update in about 15 seconds from something on my network. I currently wait almost 15 minutes per wii to download updated apps, even if i do it at 1:00am on Saturday mornings!
Sorry for the lengthy suggestion... Techboy 22:34, 9 June 2009 (UTC)
- It does sound like a fine suggestion, when I did use the SVN libfat, downloading and extracting did speed up however when downloading from codemii things can go a bit slowish (50 KB/s) at times. What concerns me is that it takes 1 minute to resolve the codemii domain, this should only take 1 to 3 seconds at most. --Teknecal 11:21, 10 June 2009 (UTC)
- The site loads fine on my computer most times - typically resolves in under 5 and loads in about 15 seconds. It is something to do with HBB, as all of my wii's experience it, regardless of wireless signal strength, and no other wireless app has problems (such as anything patchmii based, like WiiSCU).
- If you do plan to implement this, the other wii's should show a catalog of all the software available on the server wii to give users a choice of what new (not already installed) stuff will install and what old stuff will update, since some people may not want all the software on the server wii on every "client" wii, or may want to update only certain apps with new versions, while keeping other ones with old stuff. (I have an SNES game that needs a separate version of 9x to run...GX code-dumps loading it but the old version runs it fine.) --Techboy 20:05, 10 June 2009 (UTC)
Archived Problems
Wii Headtracking demo won't boot OPEN
Am I the only person with this issue? It simply won't boot.
New wiiwebserver still includes /data/settings/wiiweb.xml but doesn;t need it SOLVED
With new versions the /data/settings/wiiweb.xml file is no longer needed, but it is still downloaded and extracted Cboomf 07:02, 13 July 2009 (UTC)
- I have removed the file wiiweb.xml from /data/settings, thanks. --Teknecal 12:41, 14 July 2009 (UTC)
Wii Linux
How big is Wii Linux? I can possibly host it for you, if you creditted me somewhere in HBB for the hosting. Nothing extravagant is necessary, obviously, but I'm hoping something can be arranged. - GamingMedley.com 04:54, 21 April 2009 (UTC)
- That would probably be hard for Teknecal because it looks for the zip file with the name of the app in codemii.com, it seems that it would be hard to hardcode it to your site for just one application.
- It'd be rather easy. if (app == WiiLinux) { some other site } else { codemii.com } Or, he could use a header redirect from codemii. For example, having WiiLinux listed as codemii.com/WiiLinux.php, then putting header("Location: some other site") in WiiLinux.php. -- GamingMedley.com 04:00, 22 April 2009 (UTC)
- Neither of those solutions is very elegant, and, although I like the header redirect it's not very scalable. One possible solution is to implement mirrors. The main download site would be codemii, but if that returned a 404 or if the site was unavailable the HBB would fall back to one of the mirrors. This avoids having to manually insert redirects every time an app can't/won't be hosted on codemii. It does, however, have the dirty side-effect of requiring more code and generating bad requests for the codemii site. Regardless of our suggested solutions, it seems unlikely any of them will be implemented. It's not cost effective to put all that work in for a single package. If people want wiiLinux then they already know about it. If they already know about it they'll be able to find it, download it, and, install it, manually. -- MetaFight 04:54, 22 April 2009 (UTC)
- As far as I know, WiiLinux is the only file Teknecal is refusing to host solely for its file size, so "manually inserting redirects" wouldn't be a huge deal - there would only be one. As for the mirror suggestion, it would be ~3 lines of text in an .htaccess file, then however he wants to go about figuring out what mirror to use via a server-side file. If he has an exact backup elsewhere, then it would require hardly any code to find the mirror'd file. But it's a good point that if they want it bad enough, they can install it manually. I was just trying to expand the HBB file list, but it's no big deal. GamingMedley.com 19:03, 5 May 2009 (UTC)
- Yeah, I think it's over 100MB if I recall, I don't think anyone would want to wait 1 hour or more just to download it. --Teknecal 10:20, 22 April 2009 (UTC)
- Neither of those solutions is very elegant, and, although I like the header redirect it's not very scalable. One possible solution is to implement mirrors. The main download site would be codemii, but if that returned a 404 or if the site was unavailable the HBB would fall back to one of the mirrors. This avoids having to manually insert redirects every time an app can't/won't be hosted on codemii. It does, however, have the dirty side-effect of requiring more code and generating bad requests for the codemii site. Regardless of our suggested solutions, it seems unlikely any of them will be implemented. It's not cost effective to put all that work in for a single package. If people want wiiLinux then they already know about it. If they already know about it they'll be able to find it, download it, and, install it, manually. -- MetaFight 04:54, 22 April 2009 (UTC)
- It'd be rather easy. if (app == WiiLinux) { some other site } else { codemii.com } Or, he could use a header redirect from codemii. For example, having WiiLinux listed as codemii.com/WiiLinux.php, then putting header("Location: some other site") in WiiLinux.php. -- GamingMedley.com 04:00, 22 April 2009 (UTC)
Cant you make it downloadable in different sections? EG. Wii-Linux-1 Wii-Linux-2 etc. And a final .dol to compile them? Then again this would be the developers work and not Teknecals i assume. Beegee7730 10:27, 28 April 2009 (UTC)
Super Mario War
When using this app, I get an "exception dsi occurred!" and a code dump. But when I download it manually from its page on wiibrew, the game runs fine. Just thought I should mention this problem.WaxyPumpkin72 23:46, 15 May 2009 (UTC)
- That's odd. I've just tried it and it downloaded and worked fine. Can you try downloading it again? If it doesn't work, can you compare the files with the manually downloaded zip file?--Teknecal 01:50, 16 May 2009 (UTC)
- Sure, I'll try comparing them when I get the chance. It would also seem that people are having trouble with this here: http://forum.wiibrew.org/read.php?17,16766WaxyPumpkin72 16:23, 16 May 2009 (UTC)
Dump to TXT file/Friendly crash screen
I was browsing apps, downloading Kobo Delux, and adding to the queue, when it crashed. Now, it's a big annoyance to take a camera and photograph the screen, and it's not the most user friendly, so why not dump the info to a TXT file instead? Then, instead of a screen with coding nonsence, a screen pops up saying "The Homebrew Browser has encounterd a fatal error, and mus be closed", and send you back to the Menu or Homebrew Channel. And if possible, even have the Browswe send the error in to the server on the next start-up. Stevoisiak 16:25, 22 May 2009 (EST) —Preceding undated comment added 20:28, 22 May 2009 (UTC).
- I think he can't do this, because this error comes by every HomeBrew Application, so it's a Wii own error which says nonono that's not allowed or so, because if he could catch the error like while(this->error()) or so, he do it, but that's I think not possible, because the error comes without announcement. I hope this is right what i posted KeineAhnung —Preceding undated comment added 0:01, 31 May 2009 (UTC).
- Correct. --Teknecal 12:34, 3 June 2009 (UTC)
Low battery, bug
Hi. The battery of my remote ran dry, and homebrew browser instantly shutted down my wii. My guess is that it is because the homebrew browser looses connection from the wiimote, it assumes that the user pressed the power button on the wiimote. You might want to check this out yourself, teknecal. But great application anyways!!1111oeneone --Mechaelvis 20:12, 23 May 2009 (UTC)
- Sure will give this a try. --Teknecal 12:34, 3 June 2009 (UTC)
I don't think it is such a big deal. The batteries don't run out very often, and it is easily remedied. Williamdude1 06:00, 24 June 2009 (UTC)
Recent update lost info
After I received the May 1st update, the HBC displayed the HBB last, displaying the title as "/apps/homebrew_browser," and no description. It still worked fine after the update, until I rebooted the Wii. Now every time I go into the HBC to open up the Browser, the Browser loads to 4% and freezes. I can play the HBC bubble-popping game in the background, but otherwise I can't do anything.
I'm manually reloading the HBB onto my SD card as I type; hopefully that fixes the problem. --IanWatson 06:55, 26 May 2009 (UTC)
Semi-random crash while downloading MPlayer CE
It seems that it's not a problem directly surrounding MPlayer, as I can download it now (after going straight to it), but if I'm on for a while or I've downloaded a few things, it seems to crash. Here's the stack trace:
8009b1c8 --> 800aa62c --> 8005c4a8 --> 8005d854 --> 8005(e/c)b6c --> 80099d10 --> 80099cac (e/c meands it could be either. It was rather blurry. But I suspect it was a c). Molokai 06:30, 29 May 2009 (UTC)
Lots of crashes
I haven't used HBB in a while, it used to be a bit clunky UI, but very solid. I recently updated to the very latest version, and it has an awesome new UI, but it crashes all the time :(
It was a bit frustrating, so I didn't write down the stack trace, but I will next time (do these stack traces help at all? is there other info I should be writing down when it crashes?)
Hope you can chase down these few bugs, if the new UI is made solid it will be a great app! Davr 23:17, 6 July 2009 (UTC)
- Stack traces do help, however if you are experiencing these code dumps whilst it's downloading or whilst in the download queue, I know that they are issues with the threading in HBB. Otherwise if it happens anywhere else, please do let me know. --Teknecal 11:36, 7 July 2009 (UTC)
- I took a couple of snaps with my mobile when it crashed twice on me the other day. I am pretty sure at least one of these I was just perusing, although to be honest I can't recall what I was doing.
8009d918--> 800acd94--> 8005cb64--> 8005cc60--> 8005db34--> 8005ee90--> 8009c478--> 8009c414
- and
8004564c--> 800455ac--> 8007ea9c--> 80077450--> 80071a08--> 80072c80--> 80070e20--> 80068368--> 800043a4
- cheers Ensign R 13:56, 7 July 2009 (UTC)
Not recognizing my homebrew apps? OPEN
I've added a lot of apps manually, which HBB doesn't recognize at all. Is it possible for you to recognize multiple versions of the same file? Also, I use custom meta.xml files for each app. Is this how you determine whether or not I have the app? If so, I suggest it be changed to check just the <version>/<release_date> tag(s) of the XML file, and nothing else. If possible, after installing the app, only update the <version>/<release_date> tag(s), leaving the rest to be the custom data (if it is custom). It may be too hard to determine whether or not it's custom, because I imagine it would include a database of all previous meta.xml files, so maybe you could simply update just the <version>/<release_date> and maybe <long_description> for apps whether that's absolutely necessary. That got a little off-topic, and can probably be split to another suggestion altogether, but mainly: is this why or why doesn't HBB recognize all of my applications? -- GamingMedley.com 04:53, 21 April 2009 (UTC)
- HBB only detects programs that is in the list file (http://www.codemii.com/hbb/homebrew_browser/listv030.txt). It just checks the for the directory name and the corresponding boot.dol/elf file. If the boot file is there then it makes it as installed. If you do have an application which you think should be on HBB, provided it doesn't do any modifications that could cause an issue on the Wii if used incorrectly, then please do advise me of the application. --Teknecal 10:20, 22 April 2009 (UTC)
- Well, these are apps that are already on HBB, but HBB doesn't acknowledge that I have them. I assumed it was because I used custom meta.xml files. I'll see which ones aren't showing next time I boot up HBB. GamingMedley.com 19:04, 5 May 2009 (UTC)
- Mii Extractor (/Mii-Extractor_v1.0/) and Genesis Plus (/genplus/) aren't being recognized. These are the folders the applications came with from their official ZIPs outside of HBB. I'm sure there are others, but I have way too many apps to remember. GamingMedley.com 21:08, 7 May 2009 (UTC)
- This is happening for me as well. Any app that I installed manually isn't shown, and I have to redownload it to have it shown as installed. Williamdude1 05
- 59, 24 June 2009 (UTC)
Updating Quake Wii SOLVED
When updating Quake Wii, PAK0.PAK gets overwritten. This is bad, because I have vispatched my .PAK files to have transparent water. Why not check if PAK0.PAK exists first and then download a version without PAK0.PAK? This should make the download significantly smaller too.
- I'll see what I can do. At the moment HBB just extracts everything from the zip file it downloads. --Teknecal 09:37, 5 May 2009 (UTC)
Homebrew Browser not updating icons as usual in v0.3.3 SOLVED
After autoupdating to latest Homebrew Browser, the icons are no longer updating as usual (after loading it usually searches for newer icons for programs). Please check this error. —Preceding unsigned comment added by Werewolferx (talk • contribs) 22:21, 5 August 2009 (UTC) --When ths moon rises, only the howling of a Werewolf is heard. 03:11, 6 August 2009 (UTC)
- HBB v0.3.4 fixes this issue. --Teknecal 10:41, 26 August 2009 (UTC)
Problem checking boot.dol/elf SOLVED
After completing the download and extract of ScummVM 1.0 RC1, the message "Problem checking boot.dol/elf" appears. When i check the Homebrew Channel for the app, it is not there.--ceevee 03:20, 17 September 2009 (UTC)
- Should be fixed now. --Teknecal 07:41, 20 September 2009 (UTC)
UAEWii install issue SOLVED
Hello there. There seem to be issue in installing UAEWii with Homebrew Browser: simply put when installed from there it won't work. One of the things that go wrong seems to be related to the fact that uae/uaerc is in fact created as uae/uaerc/ instead, thus making the emulator fail the boot up due to missing configurationf file. Hoping this to be useful, --Erik Bauer 08:25, 12 June 2009 (UTC)
- I see. It appears that because there isn't any extension to the file name, that when unzipping it thinks it's a folder. I've tried using ftpii to transfer it across and it also fails, thinking it's a folder. Will need to investigate. --Teknecal 09:06, 13 June 2009 (UTC)
Config Files Erased SOLVED
Am I the only one who's configuration files erased on every update of snes9xGX, vbaGX, and fceuGX? I would of thought this would be a common problem. --Mjbauer95 23:27, 20 September 2009 (UTC)
- Shouldn't happen now with v0.3.6. --Teknecal 11:53, 29 September 2009 (UTC)
Download counts SOLVED
Since at least the 20th October update the download counts are no longer incrementing. Chris 12:19, 24 October 2009 (UTC)
- Should be fixed now. --Teknecal 08:19, 28 October 2009 (UTC)
UAE Wii 5 issue SOLVED
How about having a version of UAE that can actually be downloaded with the HBB on the Wii? Don't know if it's an archive issue, it's both gunzip:ed and tar:ed when you download it from "here". e5frog —Preceding undated comment added 20:10, 6 March 2010 (UTC).
- UAE Wii 5 Does not install correctly from HBB - many files missing
- As far as I can see all files are listed. --Teknecal 08:07, 6 June 2010 (UTC)
- I just now installed HomeBrew Browser on a clean SD card to test this, but now when I click to download UAE, it just gives an error message, "Extracting Zip File Failed." Other games seem to download fine. Er, I just tried installing C64-network.org (Frodo), and it says, "Creating Folders Failed." I saw on the talk page for UAE, people were mentioning these same errors.... --Mr. Reaper 22:16, 7 June 2010 (UTC)
- Ah just tried it now, both should be fixed. --Teknecal 04:55, 14 June 2010 (UTC)
- Ok, tested both and they work now. Thanks. --Mr. Reaper 20:09, 14 June 2010 (UTC)
- Ah just tried it now, both should be fixed. --Teknecal 04:55, 14 June 2010 (UTC)
- I just now installed HomeBrew Browser on a clean SD card to test this, but now when I click to download UAE, it just gives an error message, "Extracting Zip File Failed." Other games seem to download fine. Er, I just tried installing C64-network.org (Frodo), and it says, "Creating Folders Failed." I saw on the talk page for UAE, people were mentioning these same errors.... --Mr. Reaper 22:16, 7 June 2010 (UTC)
New games don't appear on the top of the HBB List SOLVED
- King Of Fighters - Flames Of Courage V5 - http://proyectos.bennugd.org/?details=48
- This was just added, but it doesn't appear at the top of the Game list -- scroll way down to find it. I've noticed that sometimes other "new" additions don't appear at the top (but can't remember any other specific ones right now). --Mr. Reaper 22:00, 7 June 2010 (UTC)
- This is because HBB looks at the file date of the boot.dol/elf file and bases the release date on that. --Teknecal 04:55, 14 June 2010 (UTC)
- It would really be much more user-friendly for any new addition to the HBB to always appear at the top of the list, even if you have to manually "touch" the file date of the .dol file when you add new things so that it's recent. Or just alter the behavior so that the HBB uses the date the zip file was added, or something.... It's just difficult to find the "newly added" games when they appear way down the list, and they can get overlooked. Anyway, feel free to wipe out all these extra comments on your next pass of editing this page. Thanks for your continued work on the HBB. Oh, one final tip: Whenever you update apps for the HBB, always check PDRomns site, becaue they often seem to have one or two things listed that don't get put into HBB: http://www.pdroms.de/news/wii/ (like the newest version of Scape this time). --Mr. Reaper 20:09, 14 June 2010 (UTC)
- Thanks for that site, I'll keep it handy. I'll also take your suggestion about new apps appearing on the top and will touch up the file dates. --Teknecal 07:12, 20 June 2010 (UTC)
- It would really be much more user-friendly for any new addition to the HBB to always appear at the top of the list, even if you have to manually "touch" the file date of the .dol file when you add new things so that it's recent. Or just alter the behavior so that the HBB uses the date the zip file was added, or something.... It's just difficult to find the "newly added" games when they appear way down the list, and they can get overlooked. Anyway, feel free to wipe out all these extra comments on your next pass of editing this page. Thanks for your continued work on the HBB. Oh, one final tip: Whenever you update apps for the HBB, always check PDRomns site, becaue they often seem to have one or two things listed that don't get put into HBB: http://www.pdroms.de/news/wii/ (like the newest version of Scape this time). --Mr. Reaper 20:09, 14 June 2010 (UTC)