Difference between revisions of "PixelMerge"
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(Explain the game principle) |
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− | ''PixelMerge'' is a clone of the simple yet addictive Flood-it game. | + | '''PixelMerge''' is a clone of the simple yet addictive Flood-it game. Fill the whole board with the same color within the maximum number of allowed steps in order to win. The topleft pixel is your starting point, change to another color to merge and form a group with surrounding pixels sharing the same color. Successive color changes will change the group's color. |
== TODO == | == TODO == | ||
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=== High === | === High === | ||
* Add screen settings ('''WIP'''). | * Add screen settings ('''WIP'''). | ||
− | * Add xml read/write for settings and records. | + | * Add xml read/write for settings and records ('''MOSTLY DONE'''). |
* Fix normal/hard layouts. | * Fix normal/hard layouts. | ||
* Create remaining custom buttons. | * Create remaining custom buttons. | ||
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=== Low === | === Low === | ||
* Move "Game View" code from menu.cpp to a separate class. | * Move "Game View" code from menu.cpp to a separate class. | ||
− | * Translation support. | + | * Translation support; gettext. |
== Installation == | == Installation == |
Revision as of 22:00, 21 April 2010
PixelMerge | |
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General | |
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Author(s) | evilynux |
Type | Puzzle game |
Version | 1.0.0 |
Licence | GPL |
Language(s) | English |
Peripherals | |
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PixelMerge is a clone of the simple yet addictive Flood-it game. Fill the whole board with the same color within the maximum number of allowed steps in order to win. The topleft pixel is your starting point, change to another color to merge and form a group with surrounding pixels sharing the same color. Successive color changes will change the group's color.
TODO
List of things I want to complete before going public.
High
- Add screen settings (WIP).
- Add xml read/write for settings and records (MOSTLY DONE).
- Fix normal/hard layouts.
- Create remaining custom buttons.
- Make sure credit is given where it's due; fix remaining headers.
Low
- Move "Game View" code from menu.cpp to a separate class.
- Translation support; gettext.
Installation
Extract the archive's content directly to the root of your SD or USB device.
Controls
In Menu
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Action |
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Pointer |
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Select |
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Exit PixelMerge |
In Game
Note: You can play either by pointing and clicking on the color buttons or by helding the wiimote horizontally and using the keybindings.
Screenshot
ChangeLog
Version 1.0.0 - UNRELEASED
- Initial release