Difference between revisions of "TCP Loader"
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A working windows gui has been written by {{u|henke37}} and {{u|dasda}} and is avalible from [http://www.henke37.cjb.net/downloads/tcpload.zip henke's site]. The Wii server part is included. | A working windows gui has been written by {{u|henke37}} and {{u|dasda}} and is avalible from [http://www.henke37.cjb.net/downloads/tcpload.zip henke's site]. The Wii server part is included. | ||
− | You currently need libogc cvs | + | You currently need libogc cvs to compile this yourself from the [http://repo.or.cz/w/svpe-wii.git source code]. |
== Download (linux binary and Wii server) == | == Download (linux binary and Wii server) == |
Revision as of 14:47, 20 April 2008
Sven Peter has been using the recent developments of the socket interface and has created a loader that loads binaries over TCP.
It is a TCP server running on the Wii that listens on port 8080 and will run any binary that is sent to it after you confirmed the IP address with your GC controller. An additional warning is displayed when the connection comes from the internet (i.e. the first two octets of your Wii's ip does not match the first two octests of the connector's ip). Both DOL and ELF executables are supported.
A working windows gui has been written by henke37 and dasda and is avalible from henke's site. The Wii server part is included.
You currently need libogc cvs to compile this yourself from the source code.
Download (linux binary and Wii server)
Protocol
The client first sends the length of the file to load in big-endian int32 and then the data of the file. There is no traffic from the server.