Difference between revisions of "TCP Loader"
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It is a TCP server running on the Wii that listens on port 8080 by default that will run any binary that is sent to it. Both [[DOL]] and ELF executables are supported. | It is a TCP server running on the Wii that listens on port 8080 by default that will run any binary that is sent to it. Both [[DOL]] and ELF executables are supported. | ||
− | + | A working windows gui has been written by {{u|dasda}} and {{u|henke37}}, but it is not quite ready for public consumption. | |
− | |||
You currently need libogc cvs and [http://sourceforge.net/tracker/index.php?func=detail&aid=1936729&group_id=114505&atid=668553 bushing's socket patch] in the sf.net patchtracker to compile this yourself. Precompiled binaries will maybe be released by me once this patch is in the cvs. | You currently need libogc cvs and [http://sourceforge.net/tracker/index.php?func=detail&aid=1936729&group_id=114505&atid=668553 bushing's socket patch] in the sf.net patchtracker to compile this yourself. Precompiled binaries will maybe be released by me once this patch is in the cvs. |
Revision as of 21:48, 14 April 2008
Svpe has been using the recent developments of the socket interface and have created a loader that loads stuff over TCP.
It is a TCP server running on the Wii that listens on port 8080 by default that will run any binary that is sent to it. Both DOL and ELF executables are supported.
A working windows gui has been written by dasda and henke37, but it is not quite ready for public consumption.
You currently need libogc cvs and bushing's socket patch in the sf.net patchtracker to compile this yourself. Precompiled binaries will maybe be released by me once this patch is in the cvs. Source code
Protocol
The client first sends the length of the file to load and then the data of the file. There is no traffic from the server.