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Difference between revisions of "Q2Rev"

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| type = game engine
 
| type = game engine
 
| author = Izhido
 
| author = Izhido
| download = http://dsotaku.drunkencoders.com/Q2Rev/Q2Rev.zip
+
| download = http://qrevpak.googlecode.com/files/Q2Rev.R2.zip
| source = http://dsotaku.drunkencoders.com/Q2Rev/Q2Rev.src.zip
+
| source = http://code.google.com/p/qrevpak/source/checkout
| peripherals = {{wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{FrontSDHC}} {{WiFi}} {{Internet}} {{GCNController}} {{USBKeyboard}} {{USBMouse}}
+
| peripherals = {{wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{FrontSDHC}} {{WiFi}} {{Internet}} {{GCNController}} {{ClassicController}} {{USBKeyboard}} {{USBMouse}}
 
| hbb = yes
 
| hbb = yes
 
}}
 
}}
  
''NOTE: Q2Rev is now part of the [http://code.google.com/p/qrevpak Quake Rev PAK collection]. Feel free to browse our new [http://code.google.com/p/qrevpak/source/checkout SVN repository], and report any bugs or ask for new features on our new [http://code.google.com/p/qrevpak/issues/list issue tracker].''
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A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.
  
 +
Release 2
  
A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.
+
The engine is feature-complete, with sound & network play. For technical reasons, the Capture-The-Flag module is not included in this engine; you will need to play Q2CTFRev for that purpose.
  
The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine.
+
New features in this release:
  
Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q2Rev/Q2Rev.html .
+
* Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
 +
* Pressing [A] to aim is now optional; a Menu Option was provided for such effect.

Revision as of 03:59, 3 January 2010

Q2Rev
Q2Rev.Icon.png
General
Author(s)Izhido
TypeGame engine
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Nunchuck alternative.svg SensorBar.svg Loads files from the Front SD slot Loads files from SDHC cards in the Front SD slot Local WiFi Internet GameCube Controller ClassicController.svg USB Keyboard USB Mouse

A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.

Release 2

The engine is feature-complete, with sound & network play. For technical reasons, the Capture-The-Flag module is not included in this engine; you will need to play Q2CTFRev for that purpose.

New features in this release:

  • Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
  • Pressing [A] to aim is now optional; a Menu Option was provided for such effect.