Difference between revisions of "Talk:TinyLoad"
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These 2 games require having 0x80000000 at 0x80003184 in memory, or else they will reboot the wii at a certain point. On Sam & Max it's when selecting an episode and the game reloads its IOS which reloads the main.dol. I'm not sure if it needs to be in memory before the apploader is executed, but that definatively works. The magic word(wii disc, from the disc id) surely needs to be in memory before the apploader or else some games will fail(Red Steel should be one these). --[[User:WiiPower|WiiPower]] 12:57, 22 December 2009 (UTC) | These 2 games require having 0x80000000 at 0x80003184 in memory, or else they will reboot the wii at a certain point. On Sam & Max it's when selecting an episode and the game reloads its IOS which reloads the main.dol. I'm not sure if it needs to be in memory before the apploader is executed, but that definatively works. The magic word(wii disc, from the disc id) surely needs to be in memory before the apploader or else some games will fail(Red Steel should be one these). --[[User:WiiPower|WiiPower]] 12:57, 22 December 2009 (UTC) | ||
:I do load the (full 0x20 byte) Disc ID to 0x80000000 before the apploader. I also copy the 4byte disc ID to 0x80003180 (after the apploader). Let me know if [http://marcansoft.com/transf/tinyload-test1.elf this] works any better (I added setting 3184 to 0x80000000). If it works I'll shrink it down to 4k again. [[User:Marcan|marcan]] 16:12, 22 December 2009 (UTC) | :I do load the (full 0x20 byte) Disc ID to 0x80000000 before the apploader. I also copy the 4byte disc ID to 0x80003180 (after the apploader). Let me know if [http://marcansoft.com/transf/tinyload-test1.elf this] works any better (I added setting 3184 to 0x80000000). If it works I'll shrink it down to 4k again. [[User:Marcan|marcan]] 16:12, 22 December 2009 (UTC) | ||
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+ | == Super Smash Bros. Brawl == | ||
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+ | I have tried launching SSBB (USA) on USA Wii so I could test out this app. When the progress bar get to about 1/8 of the way through, it shows that there is an error! I have heard that SSBB is a dual-layer DVD, would that be the problem?--[[User:Hunterm|Hunterm]] 02:16, 24 December 2009 (UTC) |
Revision as of 04:16, 24 December 2009
Zomg, marcan is back on the Wii scene! D: --SquidMan 04:16, 22 December 2009 (UTC)
Zomg, He left??? Zetetic 14:11, 22 December 2009 (UTC)
Sam & Max and FarCry
These 2 games require having 0x80000000 at 0x80003184 in memory, or else they will reboot the wii at a certain point. On Sam & Max it's when selecting an episode and the game reloads its IOS which reloads the main.dol. I'm not sure if it needs to be in memory before the apploader is executed, but that definatively works. The magic word(wii disc, from the disc id) surely needs to be in memory before the apploader or else some games will fail(Red Steel should be one these). --WiiPower 12:57, 22 December 2009 (UTC)
- I do load the (full 0x20 byte) Disc ID to 0x80000000 before the apploader. I also copy the 4byte disc ID to 0x80003180 (after the apploader). Let me know if this works any better (I added setting 3184 to 0x80000000). If it works I'll shrink it down to 4k again. marcan 16:12, 22 December 2009 (UTC)
Super Smash Bros. Brawl
I have tried launching SSBB (USA) on USA Wii so I could test out this app. When the progress bar get to about 1/8 of the way through, it shows that there is an error! I have heard that SSBB is a dual-layer DVD, would that be the problem?--Hunterm 02:16, 24 December 2009 (UTC)