Difference between revisions of "WiiNetPuzzle"
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| peripherals = {{Wiimote}} | | peripherals = {{Wiimote}} | ||
| hbb = pending | | hbb = pending | ||
− | | download = | + | | download = http://wiibrew.org/wiki/File:WiiNetPuzzle.zip |
}} | }} | ||
'''''WiiNetPuzzle''''' is a logic puzzle game, use the WiiMote as a pointer with {{WiimoteAButton}} and {{WiimoteBButton}} to rotate each tile until they all link up with the centre | '''''WiiNetPuzzle''''' is a logic puzzle game, use the WiiMote as a pointer with {{WiimoteAButton}} and {{WiimoteBButton}} to rotate each tile until they all link up with the centre |
Revision as of 17:12, 9 November 2009
WiiNetPuzzle | |
General | |
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Author(s) | chris_c |
Type | game |
Version | 1.0 |
Links | |
Download | |
Peripherals | |
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WiiNetPuzzle is a logic puzzle game, use the WiiMote as a pointer with and
to rotate each tile until they all link up with the centre
tile. Larger game sizes are harder, start with 5x5 and teach yourself to play. Future versions may include the ability to theme the tile set.
Controls
Controls | |
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Action |
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Aim |
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Rotate cell |
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Rotate cell |
Cell types
Cell termination each one of these tiles needs one connection no more.
Corner cell connect with exactly two connections
Straight cell connect with exactly two connections
Tee Junction connect with exactly three connection
Screenshots
Changelog
1.0 - 7 November 2009
- Initial Release