Difference between revisions of "WiiNetPuzzle"
Jump to navigation
Jump to search
Line 28: | Line 28: | ||
Future versions may include the ability to theme the tile set. | Future versions may include the ability to theme the tile set. | ||
− | Easy![[File:WiiNetPuzzle-small-grid.JPG]] | + | |
− | Harder! but they are all solvable....![[File:WiiNetPuzzle-LargeNetSolved.JPG]] | + | {| class="apptable" |
+ | |- | ||
+ | ! width="100" | | ||
+ | ! width="200" |Screen shots | ||
+ | |- | ||
+ | | Easy! | ||
+ | | [[File:WiiNetPuzzle-small-grid.JPG]] | ||
+ | |- | ||
+ | | Harder! but they are all solvable....! | ||
+ | | [[File:WiiNetPuzzle-LargeNetSolved.JPG]] | ||
+ | |} |
Revision as of 00:51, 8 November 2009
WiiNetPuzzle | |
General | |
---|---|
Author(s) | chris_c |
Type | game |
Version | 1.0 |
Peripherals | |
![]() |
WiiNetPuzzle is a logic puzzle game, use the WiiMote as a pointer with A and B to rotate each tile until they all link up with the centre tile. Larger game sizes are harder, start with 5x5 and teach yourself to play...
Cell termination each one of these tiles needs one connection no more.
Corner cell connect with exactly two connections
Straight cell connect with exactly two connections
Tee Junction connect with exactly three connection
Future versions may include the ability to theme the tile set.
Screen shots | |
---|---|
Easy! | |
Harder! but they are all solvable....! |