Difference between revisions of "ZEngine"
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| author = jamesturk | | author = jamesturk | ||
| maintainer = [[User:Slappy|Slappy]] | | maintainer = [[User:Slappy|Slappy]] | ||
− | | download = http:// | + | | download = http://www.cwg.yw.sk/zengine_v0.1.zip |
| source = http://github.com/jamesturk/zengine/ | | source = http://github.com/jamesturk/zengine/ | ||
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== Author's comment == | == Author's comment == | ||
− | Wii port is still in development | + | Wii port is still in development... |
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+ | Although version 0.1 has been released (25 October 2009) | ||
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+ | Version is stable, several samples included... | ||
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Revision as of 22:30, 25 October 2009
ZEngineWii | |
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General | |
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Author(s) | jamesturk |
Maintainer(s) | Slappy |
Type | Framework library |
Links | |
Download | |
Source |
ZEngine is a game library which is designed for any platform that SDL and OpenGL are available on. ZEngine is a set of classes and a main ZEngine class which are designed to make game development easier and more organized. As of 0.7.7 ZEngine can use OpenGL to do the 2D display, so it is much faster and can take advantage of hardware accelerated features. This file provides a simple overview of using it, more on the subject can be found in the docs and at http://github.com/jamesturk/zengine/
Wii Port
The Wii port of this engine is based only on 'SDL' - all OpenGL parts had been removed.
Author's comment
Wii port is still in development...
Although version 0.1 has been released (25 October 2009)
Version is stable, several samples included...
Source
http://github.com/jamesturk/zengine/