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Difference between revisions of "ZEngine"

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| author      = jamesturk  
 
| author      = jamesturk  
 
| maintainer  = [[User:Slappy|Slappy]]
 
| maintainer  = [[User:Slappy|Slappy]]
| download    = http://github.com/jamesturk/zengine/
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| download    = http://www.cwg.yw.sk/zengine_v0.1.zip
 
| source      = http://github.com/jamesturk/zengine/
 
| source      = http://github.com/jamesturk/zengine/
 
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== Author's comment ==
 
== Author's comment ==
  
Wii port is still in development and wiill be released in few weeks...
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Wii port is still in development...
 +
 
 +
Although version 0.1 has been released (25 October 2009)
 +
 
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Version is stable, several samples included...
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Revision as of 22:30, 25 October 2009

ZEngineWii
SDL logo.png
General
Author(s)jamesturk
Maintainer(s)Slappy
TypeFramework library
Links
Download
Source

ZEngine is a game library which is designed for any platform that SDL and OpenGL are available on. ZEngine is a set of classes and a main ZEngine class which are designed to make game development easier and more organized. As of 0.7.7 ZEngine can use OpenGL to do the 2D display, so it is much faster and can take advantage of hardware accelerated features. This file provides a simple overview of using it, more on the subject can be found in the docs and at http://github.com/jamesturk/zengine/

Wii Port

The Wii port of this engine is based only on 'SDL' - all OpenGL parts had been removed.

Author's comment

Wii port is still in development...

Although version 0.1 has been released (25 October 2009)

Version is stable, several samples included...


Source

http://github.com/jamesturk/zengine/

See Also