In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Talk:Sand Traps"

From WiiBrew
Jump to navigation Jump to search
Line 20: Line 20:
 
When I run Sandtraps 1.2 or 2.0 I get "No Maps Found" on the menu screen, but Sandtraps 1.1 works fine. I'm using HomeBrew Channel 1.0.1 --[[User:Mr. Reaper|Mr. Reaper]] 22:50, 8 October 2009 (UTC)
 
When I run Sandtraps 1.2 or 2.0 I get "No Maps Found" on the menu screen, but Sandtraps 1.1 works fine. I'm using HomeBrew Channel 1.0.1 --[[User:Mr. Reaper|Mr. Reaper]] 22:50, 8 October 2009 (UTC)
  
:From version 1.2 and up the directory structure for level data was changed, so make sure you unpack ALL files from the zip archives onto your SD card. It is not sufficient just to overwrite the boot.dol file --[[User:Flarup|Flarup]] 23:01, 8 October 2009 (UTC)
+
:From version 1.2 and up the directory structure for level data was changed, so make sure you unpack ALL files from the zip archives onto your SD card (and delete all files from all earlier versions as well). It is not sufficient just to overwrite the boot.dol file --[[User:Flarup|Flarup]] 23:01, 8 October 2009 (UTC)

Revision as of 01:23, 9 October 2009

Cool

I really like this game. I hope it goes far. The only think I currently don't like about it is the physics engine seems slightly strange. For example, if you have a pile of sand moving across the ground, it doesn't change shape at all, which looks a little strange. Thanks!--Bdr9 00:42, 28 August 2009 (UTC)

I put off doing the graphics for my game until seeing this. Its such a fun game to play, a shame there where only 10 maps tho - might try doing one of my own. A few suggestions, allow the user to select a map - I got to 8 or 9 and for some reason quit to the menu to discover I had to do them again. Also, I thought the gravity was a bit dogdy in places - I assumed it to fall to the bottom of the screen the whole time, but on the map where you place stone the sand appeared to fly of to the side. Nonetheless, cool game. Steaky1212 07:53, 28 August 2009 (UTC)

Very cool game; nice, innovative use of the wiimote. The screen does move a bit twitchy sometimes though. Some kind of movement smoothing might be good. --Mr. Reaper 06:17, 8 September 2009 (UTC)

Comments.

The control is just too erratic, due to the lack of a neutral position/deadzone. This looks like an impressive game, so if you could make the control a bit easier, it would be a better game. --Namo 15:06, 29 August 2009 (UTC)

Awesome game. loved every second of it. cant wait for more levels to come out. good job. --MGordonH 17:17, 20 September 2009 (UTC)

love it + one small tip

The game is great. And I also love how simple it is to make new levels. I have just one small tip: when you press A or B to put or take stone, I think it would be good if the map froze so that it would no longer turn as long as the button is pressed. I think it would improve control quite a lot. Just an idea; iplement it if you like. If not, I don't mind, the game is still very good as it is. Diego_pmc Talk 08:29, 9 September 2009 (UTC)

No Maps Found

When I run Sandtraps 1.2 or 2.0 I get "No Maps Found" on the menu screen, but Sandtraps 1.1 works fine. I'm using HomeBrew Channel 1.0.1 --Mr. Reaper 22:50, 8 October 2009 (UTC)

From version 1.2 and up the directory structure for level data was changed, so make sure you unpack ALL files from the zip archives onto your SD card (and delete all files from all earlier versions as well). It is not sufficient just to overwrite the boot.dol file --Flarup 23:01, 8 October 2009 (UTC)