Difference between revisions of "CheatManager"
Jump to navigation
Jump to search
(→Usage) |
|||
Line 20: | Line 20: | ||
#press {{Wiimote1Button}} to generate GCT File which you activate code. | #press {{Wiimote1Button}} to generate GCT File which you activate code. | ||
#press {{WiimoteHomeButton}} Exit Cheat Manager. | #press {{WiimoteHomeButton}} Exit Cheat Manager. | ||
− | # | + | #start game with Gecko OS..... |
− | |||
− | |||
− | |||
== Screen Shots == | == Screen Shots == |
Revision as of 17:35, 17 March 2009
Cheat Manager v0.2 | |
![]() | |
General | |
---|---|
Author(s) | Spritez(David Zou) |
Type | Utilities |
Links | |
[[v0.2 Fixed|Download]] | |
Peripherals | |
![]() ![]() ![]() |
Cheat Manager is a homebrew app that allows you to select and edit codes in a text file and then generate a GCT file from it. Text files can be downloaded using Linus' Code Downloader
Usage
- decompress rar file into root of sd card.
- put text code file(*.txt) in sd:/txtcodes.
- run cheat manager, browse text code file and select it.
- press
activate code item or press
deactivate code item.
- press
to generate GCT File which you activate code.
- press
Exit Cheat Manager.
- start game with Gecko OS.....
Screen Shots
Code Item Prefix
Prefix | Description |
---|---|
[-] | deactivate code item |
[+] | activate code item |
[?] | this code item include comment |
[!] | this code item include variational code, you must edit it before generate gct file. |
Thanks
Waninkoko's WAD Manager.
Team Twiizers/devkitPRO's libogc
Thanks to everyone who made source code available for their Wii applications.
Note:
- text files can not be larger than 64k bytes.
- text files must use ascii, do not use UTF-8.