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Difference between revisions of "WiiDoom"

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Revision as of 09:45, 24 August 2008

WiiDoom
WiiDoom.png
General
Author(s)lnuxguy
TypePort/Game
Links
[[Google Code|Download]]
[[Google Code|Source]]
Peripherals
Wiimote1.svg Nunchuck alternative.svg Loads files from the Front SD slot

WiiDoom is a Wii port of Doom using the open source PrBoom engine.

Instructions

Twilight Hack method: Copy the prboom folder and boot.elf into the root directory of your SD card. Launch via Twilight Hack.

Homebrew Channel: Copy the WiiDoom directory (inside the apps directory) into the "apps" folder of your SD card. Copy the prboom folder to the root directory of your SD Card. Launch the Homebrew Channel.

Inside the prboom folder, you'll see prboom.wad and freedoom.wad. If you want to play "normal" DOOM (i.e. DOOM/DOOM II/Final DOOM), move freedoom.wad to another directory and copy the version you want into this folder (doom.wad, doom2.wad, etc..).

Once Doom comes up, you'll need to disconnect and reconnect the Nunchuk. This is a temporary bug, but seems to be common with Wii homebrew.

Controls

Button Action
Nunchuck Control Stick Move around
Wiimote D-Pad Left Turn left
Wiimote D-Pad Right Turn right
Wiimote B Button Fire
Wiimote A Button Use/Open
Nunchuck Z Button Run
Wiimote 1 Button Menu Activate
Wiimote 2 Button Menu Select

The controls are also customizable but not all the buttons are usable yet. You have to take care not to screw up or else you won't be able to play or navigate the menu.

Bug Reporting

Report Bugs at the project page. Please do not use the wiki discussion page for this.

Known Bugs

  • Analog stick is a little buggy - [accepted]
  • A and B don't work on the menu, use 1 and 2 - [started]
  • No IR support - [accepted]

Todo

  • Select weapon via (-) and (+)
  • Point Wiimote Left/Right to turn

Development Blog

lnuxguy has a devblog over at Blogspot.