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Revision as of 09:45, 24 August 2008
WiiDoom | |
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General | |
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Author(s) | lnuxguy |
Type | Port/Game |
Links | |
[[Google Code|Download]] | |
[[Google Code|Source]] | |
Peripherals | |
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WiiDoom is a Wii port of Doom using the open source PrBoom engine.
Instructions
Twilight Hack method: Copy the prboom folder and boot.elf into the root directory of your SD card. Launch via Twilight Hack.
Homebrew Channel: Copy the WiiDoom directory (inside the apps directory) into the "apps" folder of your SD card. Copy the prboom folder to the root directory of your SD Card. Launch the Homebrew Channel.
Inside the prboom folder, you'll see prboom.wad and freedoom.wad. If you want to play "normal" DOOM (i.e. DOOM/DOOM II/Final DOOM), move freedoom.wad to another directory and copy the version you want into this folder (doom.wad, doom2.wad, etc..).
Once Doom comes up, you'll need to disconnect and reconnect the Nunchuk. This is a temporary bug, but seems to be common with Wii homebrew.
Controls
Button | Action |
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Move around |
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Turn left |
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Turn right |
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Fire |
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Use/Open |
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Run |
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Menu Activate |
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Menu Select |
The controls are also customizable but not all the buttons are usable yet. You have to take care not to screw up or else you won't be able to play or navigate the menu.
Bug Reporting
Report Bugs at the project page. Please do not use the wiki discussion page for this.
Known Bugs
- Analog stick is a little buggy - [accepted]
- A and B don't work on the menu, use 1 and 2 - [started]
- No IR support - [accepted]
Todo
- Select weapon via (-) and (+)
- Point Wiimote Left/Right to turn
Development Blog
lnuxguy has a devblog over at Blogspot.