Difference between revisions of "GuitarDemo/source"
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(New page: Source code for ''v''0.2 <pre> #include <stdio.h> #include <stdlib.h> #include <gccore.h> #include <wiiuse/wpad.h> #include <wiiuse/wiiuse.h> static void *xfb = NULL; static GXRModeObj *rm...) |
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printf("Orange "); | printf("Orange "); | ||
− | nt = nt* | + | nt = nt*7; |
} | } | ||
} else { | } else { |
Revision as of 19:48, 28 June 2008
Source code for v0.2
#include <stdio.h> #include <stdlib.h> #include <gccore.h> #include <wiiuse/wpad.h> #include <wiiuse/wiiuse.h> static void *xfb = NULL; static GXRModeObj *rmode = NULL; int main(int argc, char **argv) { VIDEO_Init(); WPAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); VIDEO_Configure(rmode); VIDEO_SetNextFramebuffer(xfb); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); int nl = 0; int nt = 1; int ot = 1; while(1) { ot = nt;nt = 1; WPAD_ScanPads(); u32 held = WPAD_ButtonsHeld(0); u32 down = WPAD_ButtonsDown(0); if((down & WPAD_GUITAR_HERO_3_BUTTON_STRUM_DOWN) || (down & WPAD_GUITAR_HERO_3_BUTTON_STRUM_UP)) // If the Strum is Played { printf("\n Played: "); if (held & WPAD_GUITAR_HERO_3_BUTTON_GREEN) // If there is a button held down, and green is. { printf("Green "); nt = nt*2; } if (held & WPAD_GUITAR_HERO_3_BUTTON_RED) // If there is a button held down, and red is. { printf("Red "); nt = nt*3; } if (held & WPAD_GUITAR_HERO_3_BUTTON_YELLOW) // If there is a button held down and yellow is. { printf("Yellow "); nt = nt*4; } if (held & WPAD_GUITAR_HERO_3_BUTTON_BLUE) // If there is a button held down and blue is. { printf("Blue "); nt = nt*5; } if (held & WPAD_GUITAR_HERO_3_BUTTON_ORANGE) // If there is a button held down and orange is. { printf("Orange "); nt = nt*7; } } else { if (ot == nt && nt != 1 && nl != 0) { nl = 1;printf("."); } // If the buttons haven't changed since they were held down. else if (nl == 1) { nl = 0; } } VIDEO_WaitVSync(); } return 0; }