Difference between revisions of "TCP Loader"
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It is a TCP server running on the Wii that listens on port 8080 and will run any binary that is sent to it after you confirmed the IP address with your GameCube controller. An additional warning is displayed when the connection comes from the Internet (i.e. the first two octets of your Wii's ip does not match the first two octets of the connector's ip). Both [[DOL]] and ELF executables are supported. | It is a TCP server running on the Wii that listens on port 8080 and will run any binary that is sent to it after you confirmed the IP address with your GameCube controller. An additional warning is displayed when the connection comes from the Internet (i.e. the first two octets of your Wii's ip does not match the first two octets of the connector's ip). Both [[DOL]] and ELF executables are supported. | ||
− | A working windows gui has been written by {{u|henke37}} and {{u|dasda}} and is avalible from [http://www.henke37.cjb.net/downloads/tcpload.zip henke's site]. The Wii server part is included. Henke asks that people don't go and | + | A working windows gui has been written by {{u|henke37}} and {{u|dasda}} and is avalible from [http://www.henke37.cjb.net/downloads/tcpload.zip henke's site]. The Wii server part is included. Note that the GUI seems to require Service Pack 2 or better if using Windows XP. Henke asks that people don't go and rehost the client, but adds that he does not mind hotlinking to the download. |
You currently need libogc cvs to compile this yourself from the [http://repo.or.cz/w/svpe-wii.git source code]. | You currently need libogc cvs to compile this yourself from the [http://repo.or.cz/w/svpe-wii.git source code]. |
Revision as of 02:39, 19 May 2008
Sven Peter has been using the recent developments of the socket interface and has created a loader that loads binaries over TCP.
It is a TCP server running on the Wii that listens on port 8080 and will run any binary that is sent to it after you confirmed the IP address with your GameCube controller. An additional warning is displayed when the connection comes from the Internet (i.e. the first two octets of your Wii's ip does not match the first two octets of the connector's ip). Both DOL and ELF executables are supported.
A working windows gui has been written by henke37 and dasda and is avalible from henke's site. The Wii server part is included. Note that the GUI seems to require Service Pack 2 or better if using Windows XP. Henke asks that people don't go and rehost the client, but adds that he does not mind hotlinking to the download.
You currently need libogc cvs to compile this yourself from the source code.
There is a video available on how to use TCP Loader here: http://www.youtube.com/watch?v=lzsMjUQwK4g
Download (linux binary and Wii server)
TCP Loader Channel By Nunim - Does not include the Windows Client GUI.
Protocol
The client first sends the length of the file to load in big-endian int32 and then the data of the file. There is no traffic from the server.