Difference between revisions of "MTek-GDL"
Jump to navigation
Jump to search
m |
m |
||
Line 7: | Line 7: | ||
| peripherals = {{Wiimote4}} {{SensorBar}} {{Nunchuk}} {{WiiZapper}} {{FrontSD}} {{USBMSD}} | | peripherals = {{Wiimote4}} {{SensorBar}} {{Nunchuk}} {{WiiZapper}} {{FrontSD}} {{USBMSD}} | ||
}} | }} | ||
− | '''MTek-GDL''' is a simple object-oriented game development library combined with a collection of tools and additional libraries ideal for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms... No longer do you have to (painfully) deal with low-level GX and other system functions to get something simple | + | '''MTek-GDL''' is a simple object-oriented game development library combined with a collection of tools and additional libraries ideal for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms... No longer do you have to (painfully) deal with low-level GX and other system functions to get something as simple as loading and displaying a png image file and displaying unless you want to make good use of the Wii's graphics hardware that is. |
== Features == | == Features == |
Revision as of 16:42, 25 January 2015
MTek-GDL | |
General | |
---|---|
Author(s) | TheCodingBrony |
Type | Game engine |
Version | Release 1.1 |
Links | |
Source | |
Peripherals | |
![]() ![]() ![]() ![]() ![]() ![]() |
MTek-GDL is a simple object-oriented game development library combined with a collection of tools and additional libraries ideal for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms... No longer do you have to (painfully) deal with low-level GX and other system functions to get something as simple as loading and displaying a png image file and displaying unless you want to make good use of the Wii's graphics hardware that is.
Features
- Graphics
- Simplified system initialization automating video, GX, and sound subsystems.
- Well optimized hardware accelerated image and sprite rendering functions.
- Built-in sprite sheets system for efficient sprites management.
- Low-resolution mode for retro style games.
- Built-in texture conversion routines for I4, I8, IA4, IA8, RGB565, RGB5A3, and RGBA8 texture formats.
- Built-in png image loader using libpng and zlib.
- Simple font system for fixed-sized font sheets.
- Sound
- Play Microsoft format .wav files with full stereo panning.
- Stream ogg vorbis audio files for background music.
- Miscellaneous
- Console mode for debugging purposes.
- PC library included for porting your projects to the PC.