Difference between revisions of "Talk:Abuse Wii"
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(add note about source code) |
Mr. Reaper (talk | contribs) |
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I've uploaded a tarball of the source code to the Google Code page and updated the Source link in the infobox of the article. I do plan to contact Sam Hocevar to see whether he's interested in incorporating my changes into the baseline code, however. --[[User:HunterZ|HunterZ]] 16:19, 19 September 2011 (CEST) | I've uploaded a tarball of the source code to the Google Code page and updated the Source link in the infobox of the article. I do plan to contact Sam Hocevar to see whether he's interested in incorporating my changes into the baseline code, however. --[[User:HunterZ|HunterZ]] 16:19, 19 September 2011 (CEST) | ||
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+ | == Controls == | ||
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+ | Hm. I think I'd prefer having "jump" and "climb down" mapped to the nunchuck stick.... The "less intuitive ladder climbing" is really bad... especially when you're being swarmed by monsters and you need to do it fast. Otherwise, cool game! --[[User:Mr. Reaper|Mr. Reaper]] 20:24, 21 September 2011 (CEST) |
Revision as of 20:24, 21 September 2011
Source
I've uploaded a tarball of the source code to the Google Code page and updated the Source link in the infobox of the article. I do plan to contact Sam Hocevar to see whether he's interested in incorporating my changes into the baseline code, however. --HunterZ 16:19, 19 September 2011 (CEST)
Controls
Hm. I think I'd prefer having "jump" and "climb down" mapped to the nunchuck stick.... The "less intuitive ladder climbing" is really bad... especially when you're being swarmed by monsters and you need to do it fast. Otherwise, cool game! --Mr. Reaper 20:24, 21 September 2011 (CEST)