Difference between revisions of "Newo Shooter"
m |
|||
Line 22: | Line 22: | ||
== Overview == | == Overview == | ||
− | Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level. | + | '''Newo Shooter''' is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level. |
== Screenshot == | == Screenshot == | ||
Line 56: | Line 56: | ||
*Models: Currently I am using Google Sketchup to create collada files. I may decide to scrap this feature and use only cubes. | *Models: Currently I am using Google Sketchup to create collada files. I may decide to scrap this feature and use only cubes. | ||
*Enemy and Boss Animations | *Enemy and Boss Animations | ||
− | Any help on the best way to implement these features will be helpful. I can be contacted by email. The contact info on my [http://owensoft.net/ website] or on the GRRLIB forum. | + | Any help on the best way to implement these features will be helpful. I can be contacted by email. The contact info on my [http://owensoft.net/ website] or on the [http://grrlib.santo.fr/forum GRRLIB forum]. |
== Known issues == | == Known issues == |
Revision as of 22:15, 30 December 2010
Newo Shooter | |
![]() | |
General | |
---|---|
Author(s) | User:Owen |
Type | Shooting game |
Version | 0.1 |
Licence | GPL |
Links | |
Download | |
Peripherals | |
![]() ![]() |
Overview
Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.
Screenshot
None Yet
Controller
![]() |
Move |
![]() |
Action |
![]() |
Aim at the screen with I.R. to move the cursor/shoot. |
![]() |
Move ship position on screen |
![]() |
Nothing |
![]() |
Shot |
![]() |
nothing |
![]() |
nothing |
![]() |
Return to loader/Restart |
Things I need
I'm slowly working through the features I need to code little by little so that I don't get overwhelmed. This is a short list of the features I need to implement;
- Background Music (dubstep/midi)
- Sound Effects: Explosions, Enemy Fire, Player Fire, Woosh Sound when flying past a building (Something like in WiiSpace)
- Sky box
- Models: Currently I am using Google Sketchup to create collada files. I may decide to scrap this feature and use only cubes.
- Enemy and Boss Animations
Any help on the best way to implement these features will be helpful. I can be contacted by email. The contact info on my website or on the GRRLIB forum.
Known issues
- When moving left or right the view remains locked until the player releases the controller buttons
- No Story, Menu or GUI
- The stage is a infinite loop
Changelog
Version 1.0
- 1 infinite level
- 4 weapons
- No Sounds or Music
- orange enemies
- Powerups
- Buildings and Asteroids
- Initial release
Videos