Difference between revisions of "Q2Rev"
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A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc. | A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc. | ||
− | Release 2 | + | * Release 2 |
+ | |||
The engine is feature-complete, with sound & network play. For technical reasons, the Capture-The-Flag module is not included in this engine; you will need to play Q2CTFRev for that purpose. | The engine is feature-complete, with sound & network play. For technical reasons, the Capture-The-Flag module is not included in this engine; you will need to play Q2CTFRev for that purpose. | ||
+ | |||
New features in this release: | New features in this release: | ||
Line 20: | Line 22: | ||
* Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller. | * Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller. | ||
* Pressing [A] to aim is now optional; a Menu Option was provided for such effect. | * Pressing [A] to aim is now optional; a Menu Option was provided for such effect. | ||
+ | |||
+ | |||
+ | The project is being hosted at http://code.google.com/p/qrevpak . | ||
+ | |||
+ | Any comments about the engine are welcome to heribertod@gmail.com. | ||
+ | |||
+ | |||
+ | === Controls === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! {{Wiimote}} !! {{Nunchuk}} !! {{ClassicController}} !! {{GCNController}} !! Action | ||
+ | |- | ||
+ | | {{WiimoteAim}} +/- {{WiimoteAButton}} || || {{ClassicRControlStick}} || {{GCControlStickC}} || Free Look mode | ||
+ | |- | ||
+ | | || {{NunchukControlStick}} || {{ClassicLControlStick}} || {{GCControlStick}} || Walk / Sidestep | ||
+ | |- | ||
+ | | {{WiimoteDPad}} || || {{ClassicDPad}} || {{GCDPad}} || Arrow Keys | ||
+ | |- | ||
+ | | {{Wiimote1Button}} || || {{ClassicAButton}} || {{GCAButton}} || ENTER | ||
+ | |- | ||
+ | | {{Wiimote2Button}} || || {{ClassicBButton}} || {{GCBButton}} || ESC | ||
+ | |- | ||
+ | | {{WiimotePlusButton}} || || {{ClassicXButton}} || {{GCXButton}} || 1 --> 2 --> 3 --> ... --> 8 --> 1 --> ... | ||
+ | |- | ||
+ | | {{WiimoteMinusButton}} || || {{ClassicYButton}} || {{GCYButton}} || 8 --> 7 --> 6 --> ... --> 1 --> 8 --> ... | ||
+ | |- | ||
+ | | {{WiimoteBButton}} || || {{ClassicLTrigger}} || {{GCLTrigger}} || Left Mouse Button (Fire, usually) | ||
+ | |- | ||
+ | | || {{NunchukZButton}} || {{ClassicRTrigger}} || {{GCRTrigger}} || Space Bar (Jump, usually) | ||
+ | |- | ||
+ | | || || {{ClassicZRButton}} || {{GCZButton}} || "c" key (Crouch, usually) | ||
+ | |- | ||
+ | | || || {{ClassicZLButton}} || || Enables or disables on-screen keyboard | ||
+ | |- | ||
+ | | || {{NunchukCButton}} || || || "c" key / Enables or disables on-screen keyboard | ||
+ | |- | ||
+ | | {{WiimoteHomeButton}} || || {{ClassicHomeButton}} || {{GCStartButton}} || "F1" / "y" keys | ||
+ | |} | ||
+ | |||
+ | === License === | ||
+ | |||
+ | Original source code (C) 1997-2001 Id Software, Inc. | ||
+ | |||
+ | Modifications (c) 2009-2010 Heriberto Delgado. | ||
+ | |||
+ | |||
+ | This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. | ||
+ | |||
+ | This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | ||
+ | |||
+ | You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
+ | |||
+ | |||
+ | All trademarks or registered trademarks used are properties of their respective owners. |
Revision as of 21:20, 3 January 2010
Q2Rev | |
![]() | |
General | |
---|---|
Author(s) | Izhido |
Type | Game engine |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.
- Release 2
The engine is feature-complete, with sound & network play. For technical reasons, the Capture-The-Flag module is not included in this engine; you will need to play Q2CTFRev for that purpose.
New features in this release:
- Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
- Pressing [A] to aim is now optional; a Menu Option was provided for such effect.
The project is being hosted at http://code.google.com/p/qrevpak .
Any comments about the engine are welcome to heribertod@gmail.com.
Controls
License
Original source code (C) 1997-2001 Id Software, Inc.
Modifications (c) 2009-2010 Heriberto Delgado.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
All trademarks or registered trademarks used are properties of their respective owners.