In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Boot process"

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The component involved in the Wii's boot process are, in order:
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The code components involved in the Wii's boot process are, in order:
  
 
* [[boot0]] A mask rom, run by the [[Starlet]]
 
* [[boot0]] A mask rom, run by the [[Starlet]]
* [[boot1]] Lives in a modifiable area of the NAND but cannot be changed due to its hash being stored in the [[Hardware/OTP|OTP]]. Run by the [[Starlet]].
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* [[boot1]] An unmodifiable area of Flash, due to manufacturing time signing. Run by the [[Starlet]].
 
* [[boot2]] A modifiable area of Flash, signature checked by Boot1, Run by the [[Starlet]].
 
* [[boot2]] A modifiable area of Flash, signature checked by Boot1, Run by the [[Starlet]].
* [[System Menu]] / System Menu's IOS The System Menu is the first visible user interface since it is the first code running on the PowerPC. It has higher access privileges compared to games (e.g. it can read and write to every savegame). It's signature is only checked upon installation. [[boot2]] only makes sure that the HMAC signatures on the NAND's filesystem are valid.
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* [[System Menu]] / System Menu's IOS First visible user interface, runs with godly access. First code run on the PowerPc.
 
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Revision as of 04:50, 17 March 2009

The code components involved in the Wii's boot process are, in order:

  • boot0 A mask rom, run by the Starlet
  • boot1 An unmodifiable area of Flash, due to manufacturing time signing. Run by the Starlet.
  • boot2 A modifiable area of Flash, signature checked by Boot1, Run by the Starlet.
  • System Menu / System Menu's IOS First visible user interface, runs with godly access. First code run on the PowerPc.