Difference between revisions of "IOP OS"
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Hallowizer (talk | contribs) (added interrupts and threads) |
Hallowizer (talk | contribs) (added info on mutexes) |
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== Toggling interrupts == | == Toggling interrupts == | ||
− | Disabling interrupts is simulated by locking a mutex implemented as a message queue and changing the current thread priority to 0x38. While this does not completely prevent concurrent execution within the module,{{check}} it is enough for most uses of <code>OSDisableInterrupts</code>. | + | Disabling interrupts is simulated by locking a mutex (but not an <code>OSMutex</code>) implemented as a message queue and changing the current thread priority to 0x38. While this does not completely prevent concurrent execution within the module,{{check}} it is enough for most uses of <code>OSDisableInterrupts</code>. |
== Threads == | == Threads == | ||
Line 18: | Line 18: | ||
struct OSThread *head; | struct OSThread *head; | ||
struct OSThread *tail; | struct OSThread *tail; | ||
+ | } | ||
+ | </pre> | ||
+ | |||
+ | == Mutexes == | ||
+ | Mutexes are implemented as message queues that are read from to lock the mutex and sent to to unlock the mutex. | ||
+ | |||
+ | <pre> | ||
+ | struct OSMutex { | ||
+ | int mqid; | ||
+ | int mq; | ||
+ | int count; | ||
+ | int owner; // thread id | ||
} | } | ||
</pre> | </pre> |
Revision as of 01:16, 18 June 2022
IOP OS is a set of functions in IOS's networking code that convert Revolution OS calls to IOS syscalls; for example, OSAlloc is implemented as a call to IOS_Alloc.
Toggling interrupts
Disabling interrupts is simulated by locking a mutex (but not an OSMutex
) implemented as a message queue and changing the current thread priority to 0x38. While this does not completely prevent concurrent execution within the module,[check] it is enough for most uses of OSDisableInterrupts
.
Threads
Threads are implemented as a proxy to IOS threads. Because of this, OSThreadQueue
is only used for suspended queues.
struct OSThread { int threadId; int priority; void *threadSpecific; struct OSThread *next; } struct OSThreadQueue { struct OSThread *head; struct OSThread *tail; }
Mutexes
Mutexes are implemented as message queues that are read from to lock the mutex and sent to to unlock the mutex.
struct OSMutex { int mqid; int mq; int count; int owner; // thread id }