Difference between revisions of "Harmony's Nightmare"
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Mr. Reaper (talk | contribs) (v 1.1 release) |
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| title = Harmony's Nightmare | | title = Harmony's Nightmare | ||
| image = | | image = | ||
− | | type = | + | | type = Multi-Genre |
| licence = Not specified | | licence = Not specified | ||
| author = Mr. Reaper | | author = Mr. Reaper | ||
− | | version = 1. | + | | version = 1.1 |
− | | download = http:// | + | | download = http://wiibrew.org/wiki/File:Harmony%27s_Nightmare_v1.1.zip |
− | | source = | + | | source = no |
| peripherals = {{Wiimote}} | | peripherals = {{Wiimote}} | ||
| hbb = no | | hbb = no | ||
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+ | == Version History == | ||
− | + | '''1''' = Initial Release. | |
+ | |||
+ | '''1.1''' = Lots of behind-the-scenes code optimizations and small visual/animation tweaks/adjustments. Also, I thought level 3 was too easy compared to the other levels, so I MADE IT HARDER, Mwhahahaha! But the note placement on that level should be a bit better, so maybe I need to make it harder still >:) I also tried to work around some random sound issues (it seems that gcmodplay and/or aesndlib have some problems...). Maybe at some point I'll try converting everything to use asndlib and see if it fixes the random sound glitches completely. | ||
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== Gameplay Video == | == Gameplay Video == | ||
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<br /> | <br /> | ||
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[[Category:Homebrew using GRRLib]] | [[Category:Homebrew using GRRLib]] |
Revision as of 22:50, 22 June 2012
Harmony's Nightmare | |
General | |
---|---|
Author(s) | Mr. Reaper |
Type | Multi-Genre |
Version | 1.1 |
Licence | Not specified |
Links | |
[[1]] | |
Source | |
Peripherals | |
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It's a Multi-Genre Platform/Reflex/Puzzle/Horror Survival Game. Though I admit there is very little "puzzle" to it, other than the fact that you have to figure out what to do in a few places. Don't worry, it's not that difficult to figure out -- but it may be very difficult to succeed ;)
This is my entry for the Nintendomax 2012 Wii Dev competition.
Version History
1 = Initial Release.
1.1 = Lots of behind-the-scenes code optimizations and small visual/animation tweaks/adjustments. Also, I thought level 3 was too easy compared to the other levels, so I MADE IT HARDER, Mwhahahaha! But the note placement on that level should be a bit better, so maybe I need to make it harder still >:) I also tried to work around some random sound issues (it seems that gcmodplay and/or aesndlib have some problems...). Maybe at some point I'll try converting everything to use asndlib and see if it fixes the random sound glitches completely.
Gameplay Video
Courtesy of [Cid2Mizard]