Difference between revisions of "MegaZeux"
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m (Update link for 2.92b) |
m (Update platform list: Mac OS X→macOS; non-GNU Linux e.g. Alpine Linux, which uses BusyBox and musl, is also supported; add NetBSD, Haiku, MS-DOS, HTML5, Wii U, PS Vita.) |
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{{Infobox homebrew | {{Infobox homebrew | ||
− | | | + | | title = MegaZeux |
− | | | + | | image = [[File:Megazeux.png]] |
− | | | + | | type = game engine |
− | | | + | | author = Alexis Janson, Gilead Kutnick, Alistair Strachan, Alice Rowan, and others |
− | | | + | | license = GPLv2-or-later |
− | | download = https://github.com/AliceLR/megazeux/releases/download/v2. | + | | version = 2.93c |
− | | hbb=yes | + | | website = https://www.digitalmzx.com |
+ | | download = https://github.com/AliceLR/megazeux/releases/download/v2.92c/mzx292c-wii.zip | ||
+ | | hbb = yes | ||
+ | | osc = yes | ||
}} | }} | ||
− | |||
− | MZX is officially supported on Microsoft Windows, | + | '''MegaZeux''' (or '''MZX''') is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included at no charge, allowing third parties to create their own worlds without registering. |
+ | |||
+ | MZX is officially supported on Microsoft Windows, macOS, Linux, NetBSD, FreeBSD, OpenBSD, Haiku, MS-DOS, Android, HTML5, Nintendo DS, 3DS, Wii, Wii U, Switch, PSP, and PS Vita. Older ports exist for AmigaOS 4, GP2X, and Pandora. MZX has also been ported to other platforms such as OpenSolaris and the Sega Dreamcast. | ||
==External links== | ==External links== | ||
− | * [https://www.digitalmzx. | + | * [https://www.digitalmzx.com/ DigitalMZX] |
* [https://github.com/AliceLR/megazeux MegaZeux on GitHub] | * [https://github.com/AliceLR/megazeux MegaZeux on GitHub] | ||
− | * [https://wiki.digitalmzx. | + | * [https://wiki.digitalmzx.com/ MegaZeux Wiki] |
Latest revision as of 21:02, 14 April 2025
MegaZeux | |
![]() | |
General | |
---|---|
Author(s) | Alexis Janson, Gilead Kutnick, Alistair Strachan, Alice Rowan, and others |
Type | Game engine |
Version | 2.93c |
License | GPLv2-or-later |
Links | |
Download | |
Website | |
Downloadable via the Homebrew Browser | |
Downloadable via the Open Shop Channel |
MegaZeux (or MZX) is a game creation system (GCS) initially released in late 1994 by Alexis Janson. MegaZeux is heavily inspired by Tim Sweeney's ZZT. Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included at no charge, allowing third parties to create their own worlds without registering.
MZX is officially supported on Microsoft Windows, macOS, Linux, NetBSD, FreeBSD, OpenBSD, Haiku, MS-DOS, Android, HTML5, Nintendo DS, 3DS, Wii, Wii U, Switch, PSP, and PS Vita. Older ports exist for AmigaOS 4, GP2X, and Pandora. MZX has also been ported to other platforms such as OpenSolaris and the Sega Dreamcast.