Difference between revisions of "Talk:Abuse Wii"
Mr. Reaper (talk | contribs) (→Controls: I can has update?) |
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:I'm currently working on trying some custom SDL code from [[User:tueidj|tueidj]] (who ported [[CorsixTH]]) that might give me a way to eliminate widescreen stretching. If I get good results from that then I might put in the mapping option and release an update. | :I'm currently working on trying some custom SDL code from [[User:tueidj|tueidj]] (who ported [[CorsixTH]]) that might give me a way to eliminate widescreen stretching. If I get good results from that then I might put in the mapping option and release an update. | ||
:--[[User:HunterZ|HunterZ]] 22:00, 21 September 2011 (CEST) | :--[[User:HunterZ|HunterZ]] 22:00, 21 September 2011 (CEST) | ||
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+ | Is this update still in the works? I stopped playing the game because of the frustrating control issue, thinking I'd start playing again once there was an update that made the controls better.... So... I guess I'm still waiting :) --[[User:Mr. Reaper|Mr. Reaper]] 18:31, 2 April 2012 (CEST) |
Revision as of 18:31, 2 April 2012
Source
I've uploaded a tarball of the source code to the Google Code page and updated the Source link in the infobox of the article. I do plan to contact Sam Hocevar to see whether he's interested in incorporating my changes into the baseline code, however. --HunterZ 16:19, 19 September 2011 (CEST)
Controls
Hm. I think I'd prefer having "jump" and "climb down" mapped to the nunchuck stick.... The "less intuitive ladder climbing" is really bad... especially when you're being swarmed by monsters and you need to do it fast. Otherwise, cool game! --Mr. Reaper 20:24, 21 September 2011 (CEST)
- I had originally implemented it that way, but the controls felt very squirrely. There were some other issues going on with my analog stick code, though, which I ended up improving later on for left/right, so I may have thrown the baby out with the bath water regarding the up/down mapping. I could probably add a configuration option that can be set in meta.xml to choose which way to map it.
- I'm currently working on trying some custom SDL code from tueidj (who ported CorsixTH) that might give me a way to eliminate widescreen stretching. If I get good results from that then I might put in the mapping option and release an update.
- --HunterZ 22:00, 21 September 2011 (CEST)
Is this update still in the works? I stopped playing the game because of the frustrating control issue, thinking I'd start playing again once there was an update that made the controls better.... So... I guess I'm still waiting :) --Mr. Reaper 18:31, 2 April 2012 (CEST)