Difference between revisions of "Flipem"
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(Long overdue maintenance) |
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| contributor = | | contributor = | ||
| portedby = | | portedby = | ||
− | | version = 0.1 | + | | version = 0.1-TR |
| licence = Have fun with it :) | | licence = Have fun with it :) | ||
− | | download = Media: | + | | download = Media:FlipEm_v0.1-TR.rar |
| website = | | website = | ||
| discussion = | | discussion = | ||
− | | source = Media: | + | | source = Media:FlipEm_v0.1-TR_source.rar |
| peripherals = {{Wiimote1}} | | peripherals = {{Wiimote1}} | ||
| hbb = yes <!-- Only if downloadable via the Homebrew Browser --> | | hbb = yes <!-- Only if downloadable via the Homebrew Browser --> | ||
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== Issues == | == Issues == | ||
− | Random crash when you least expect it. I am unable to recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it. | + | Random crash when you least expect it. I am unable to reliably recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it. |
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Latest revision as of 21:48, 7 March 2012
FlipEm | |
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General | |
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Author(s) | Yossi |
Type | Puzzle game |
Version | 0.1-TR |
Licence | Have fun with it :) |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
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FlipEm is a game where you try to get all the squares on the board to have an X in them. When a square is flipped, it gets an X if it was empty, or clears out the X if there was already one there. When you click a square, it and the four around it in a + shape get flipped. Squares off the edge of the board are ignored.
Controls
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Action |
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Move Pointer |
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Click/Choose Square |
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Clear Board/Start Over |
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Board Size ++ |
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Board Size -- |
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Exit to Loader |
Issues
Random crash when you least expect it. I am unable to reliably recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it.