In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Double Dash Wii"

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{{Infobox homebrewapp
+
{{Infobox homebrew
| title      = DoubleDashWII
+
| title      = DoubleDash
| image      =  
+
| image      = [[File:Doubledash120screenshot.jpg|250px]]
| desc        = Boulder Dash Clone
+
| type        = arcade game
| type        = Game
+
| license    =  
| license    = GPL 2.1
+
| author      = BlackWhiteEagle
| author      = BlackWhiteEagle (Port) and Michal Benes (Main Programming)
+
| maintainer  =
| display    = Tested on PAL (Supports widescreen), NTSC untested (please report!)
+
| contributor =
| version    = 1.0
+
| portedby    = BlackWhiteEagle (Port)
| download    = [http://wiibrew.org/w/images/1/12/DoubleDashWII.zip Download]
+
| version    = 1.23
 +
| download    = Media:doubledash123.zip
 
| source      =  
 
| source      =  
 
| website    =  
 
| website    =  
 
| peripherals = {{WiimoteHorizontal}} {{Wiimote}}
 
| peripherals = {{WiimoteHorizontal}} {{Wiimote}}
| hbc         = 1 <!-- Only if "Full" HBC Support (package contains boot.dol or boot.elf compatible with HBC beta 9, meta.xml, and icon.png) -->
+
| hbb         = yes
 
}}
 
}}
  
'''Double Dash Wii''' is a Boulder Dash Clone for the Wii.
+
'''DoubleDash''' is a Boulder Dash Clone
 +
...WITH A MAPEDITOR/CONVERTER(PC)!!!
  
  
== How to play ==
 
Hold the Wiimote horizontally or reconfigure it under options in the main menu (not all buttons are working yet, sorry but i don't have much time).
 
  
How to move you player should be clear right? If not ask someone else :-)
+
'''As some people thought, I am not Michael B.! I am Matze alias BlackWhiteEagle.'''
 +
'''I have rewritten and ported many things in the first version about two years ago to the WII, and fixed some things. But now I have rewritten and enhanced that game extremly. So do not ask him, ask me here instead! Since I released the first versi WII modded version, I have never got any response of him.'''
 +
 
 +
 
 +
 +
Up to 4 Players can play this game.
 +
Gamemodes are SINGLEPLAYER/VS,COOP,SPEEDRUN and RACE
 +
 
 +
Rewritten, extremly enhanced and ported to the WII by BlackWhiteEagle (Matz3)
 +
 +
Thanks to everyone, who made this programming possible
 +
mingw-team, sdl, an a big thanks goes to Michal B. with a source code inspiration.
 +
 
 +
== How to play? ==
 +
WII
 +
Hold the WIImote horizontally or reconfigure it under options in the main menu (LEFT,RIGHT,UP,DOWN,1&2 ONLY)
 +
Press and hold Button 2 and move into any direction. Release Button 2, to walk again.
  
 
A = Select (only Player one!)
 
A = Select (only Player one!)
Line 28: Line 44:
 
Home = Go back to the HBC (only Player one!)
 
Home = Go back to the HBC (only Player one!)
  
How to dig without moving?
+
Player 1 only
Press and hold Button 2 and move into one direction and hold that button pressed too!
+
PLUS/MINUS - select level (ingame) to restart a level press (-) and then (+) on the first WIImote (next release, will be using a key-combination like B+A+1+2
Then release Button 2 and you can dig into any direction without moving!
+
HOME - PAUSE/BACK TO MENU/EXIT
If you want to move again, press Button 2 again and move away from those rocks or monsters =o)
+
A+B+1+2 restart level
 +
 
 +
PC
 +
F9  previous level
 +
F10 next level
 +
F11 restart level
  
== Help needed ==
 
There seemes to be a big problem with the bits of the 2nd, 3rd and 4th remote
 
when using SDL and WPAD_ButtonsHeld():
 
  
When you quickly press a button and release it, this button gets hold endless. Please try it
+
This release includes the following files:
out with the game and tell me a solution (newest development libogc, etc used already)
 
A very small SDL-Framework has the same problem!!!
 
  
== Credits ==
+
WII
Ported to the Wii by BlackWhiteEagle (Matz3) thanks to the homebrewscene, marcan, bushing, devkitpro, sdl, Michal Benes and everyone else.
+
boot.dol
+
meta.xml
== Copyright ==
+
icon.png
DoubleDash game
+
 
 +
and
 +
 
 +
PC
 +
doubledash.exe
 +
SDL.DLL
 +
SDL_image.dll
 +
SDL_mixer.dll
 +
(Those DLL-Files come originally from www.libsdl.org)
 +
 
 +
The data is used by both versions!
 +
 
 +
== Changelog ==
 +
1.23
 +
*  ddashconvert.py lev2tmx and dummyxml.xml added DIAMNUM
 +
*  ddashconvert.py added a mapcheck (counts diamonds, boulders, entrys, etc.) during conversion and checks if there are enough diamonds, entrys and exits
 +
*  removed some levels from the vs/coop/speedrace maps, because similar leves are now in race/clone mode
 +
*  made some new maps for vs/coop/speedrace
 +
*  (made a working win32exe of ddasconvert.py with py2exe (windows tested and ok), but i did not included it because it raises the packagesize about +2.7MB!)
 +
 
 +
1.22
 +
*  (WII)levelrestart with first wiimote (A+B+1+2)
 +
*  gamemode: speedrun fix, if level was chosen manually ingame with PLUS*  MINUS, the EXIT was closed
 +
*  added menu arrows
 +
added menu version number
 +
 
 +
1.21
 +
*  fixed coop*  mode: collecting a diamond will be added to each player
  
Copyright (C) 2003  Michal Benes
 
  
DoubleDash is free software; you can redistribute it and/or
+
== Video ==
modify it under the terms of the GNU Lesser General Public
+
'''Thanks for the Video!!! Please can you make a video with 4 people playing at the same time (coop, vs, speedrun and race)? That would be really great and much fun to watch for everyone!!!'''THANKS
License as published by the Free Software Foundation; either
+
<youtube align=left>TsPfyFzBQ08</youtube>
version 2.1 of the License, or (at your option) any later version.
 
 
 
This code is distributed in the hope that it will be useful,
 
but WITHOUT ANY WARRANTY; without even the implied warranty of
 
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 
Lesser General Public License for more details.
 
 
http://www.gnu.de/documents/lgpl-2.1.de.html
 

Latest revision as of 16:16, 13 October 2011

DoubleDash
Doubledash120screenshot.jpg
General
Author(s)BlackWhiteEagle
Ported byBlackWhiteEagle (Port)
TypeArcade game
Version1.23
Links
Download
Downloadable via the Homebrew Browser
Peripherals
WiimoteHorizontal.svg Wiimote.svg

DoubleDash is a Boulder Dash Clone ...WITH A MAPEDITOR/CONVERTER(PC)!!!


As some people thought, I am not Michael B.! I am Matze alias BlackWhiteEagle. I have rewritten and ported many things in the first version about two years ago to the WII, and fixed some things. But now I have rewritten and enhanced that game extremly. So do not ask him, ask me here instead! Since I released the first versi WII modded version, I have never got any response of him.


Up to 4 Players can play this game. Gamemodes are SINGLEPLAYER/VS,COOP,SPEEDRUN and RACE

Rewritten, extremly enhanced and ported to the WII by BlackWhiteEagle (Matz3)

Thanks to everyone, who made this programming possible mingw-team, sdl, an a big thanks goes to Michal B. with a source code inspiration.

How to play?

WII Hold the WIImote horizontally or reconfigure it under options in the main menu (LEFT,RIGHT,UP,DOWN,1&2 ONLY) Press and hold Button 2 and move into any direction. Release Button 2, to walk again.

A = Select (only Player one!) Plus = Restart level (only Player one!) Minus = Abort game and return to the Gamemenu (only Player one!) Home = Go back to the HBC (only Player one!)

Player 1 only PLUS/MINUS - select level (ingame) to restart a level press (-) and then (+) on the first WIImote (next release, will be using a key-combination like B+A+1+2 HOME - PAUSE/BACK TO MENU/EXIT A+B+1+2 restart level

PC F9 previous level F10 next level F11 restart level


This release includes the following files:

WII boot.dol meta.xml icon.png

and

PC doubledash.exe SDL.DLL SDL_image.dll SDL_mixer.dll (Those DLL-Files come originally from www.libsdl.org)

The data is used by both versions!

Changelog

1.23

  • ddashconvert.py lev2tmx and dummyxml.xml added DIAMNUM
  • ddashconvert.py added a mapcheck (counts diamonds, boulders, entrys, etc.) during conversion and checks if there are enough diamonds, entrys and exits
  • removed some levels from the vs/coop/speedrace maps, because similar leves are now in race/clone mode
  • made some new maps for vs/coop/speedrace
  • (made a working win32exe of ddasconvert.py with py2exe (windows tested and ok), but i did not included it because it raises the packagesize about +2.7MB!)

1.22

  • (WII)levelrestart with first wiimote (A+B+1+2)
  • gamemode: speedrun fix, if level was chosen manually ingame with PLUS* MINUS, the EXIT was closed
  • added menu arrows

added menu version number

1.21

  • fixed coop* mode: collecting a diamond will be added to each player


Video

Thanks for the Video!!! Please can you make a video with 4 people playing at the same time (coop, vs, speedrun and race)? That would be really great and much fun to watch for everyone!!!THANKS