Difference between revisions of "ScummVM"
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(remind me to not post any testing releases anymore on the channel) |
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[http://real.wiibrew.org/images/2/2c/Scummvm-wii-test2.zip Test 2] | [http://real.wiibrew.org/images/2/2c/Scummvm-wii-test2.zip Test 2] | ||
}} | }} | ||
+ | [[Image:GCNController.svg|100px|right|GameCube Controller]] | ||
+ | [[Image:FrontSD.svg|100px|right|Loads files from the Front SD slot]] | ||
+ | [[Image:USBGecko.svg|100px|right|Outputs to USB Gecko]] | ||
'''Test Version''' | '''Test Version''' |
Revision as of 21:19, 8 May 2008
ScummVM | |
General | |
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Author(s) | dhewg |
Type | Emulation/Simulation |
Links | |
[[Test 2|Download]] |
Test Version
Report Problems: here
Download: test 2 http://www.megaupload.com/?d=17RP79G0
Hints:
- If you have a Gamecube memory card plugged into Slot B, eject it prior to starting ScummVM
- The quality/speed of the SD card matters. FAT16 performs better than FAT32 on my cheap SD card.
- The SD card code seems to be buggy. Larger games such as COMI or Broken Sword will only work to some extent.
- The application crashes sometimes when exiting; press Z on your Gamcube pad to jump to the loader again
Enjoy,
dhewg
Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii
ScummVM-Wii README ------------------ this is an early test version svn revision 31370 features not compiled in: - the AGI game engine REQUIREMENTS - sd card - gamecube controller in port 1 FEATURES worth mentioning (wii port specific) - GX hardware scaling - usage of the wii's internal sd slot for: loading of runtime and game data game state loading/saving INSTALL - copy the "scummvm" folder to the root of your sd card - copy your demos and/or games onto the same sd card freeware versions: http://scummvm.org/downloads.php#extras demos: http://scummvm.org/demos.php RUN - run scummvm-wii.elf on your wii - if you have a usbgecko in slot b, you have to read the debug messages with a terminal app, or the whole application will hang CONTROLS controls: gamecube pad analog stick: mouse movement a: left mouse button b: right mouse button x: escape y: "." (skip current line of text) z: enter start: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad left: "0" l+r: quit CHANGELOG - test 2 - screen is only updated if necessary no more flicker on the BASS intro better performance - games with higher screen resolutions are now drawn correctly - fixed some palette bugs