Difference between revisions of "PixelMerge"
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== Screenshot == | == Screenshot == | ||
[[File:PixelMerge-screenshot-easy.png]] | [[File:PixelMerge-screenshot-easy.png]] | ||
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== ChangeLog == | == ChangeLog == |
Revision as of 18:05, 1 May 2010
PixelMerge | |
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General | |
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Author(s) | evilynux |
Type | Puzzle game |
Version | 0.9.0 |
Licence | GPL |
Language(s) | English |
Links | |
Download | |
Website | |
Peripherals | |
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PixelMerge is a clone of the simple yet addictive Flood-it game. Fill the whole board with the same color within the maximum number of allowed steps in order to win. The topleft pixel is your starting point, change to another color to merge and form a group with surrounding pixels sharing the same color. Successive color changes will change the group's color.
Features
- Three difficulty levels (see Table below)
- Graphical screen adjustment
- Autosave of settings and best records for each difficulties (requires SD or USB device)
Difficulty | Grid Size | Allowed Steps |
Easy | 14x14 | 25 |
Normal | 21x21 | 35 |
Hard | 28x28 | 50 |
Installation
Extract the archive's content directly to the root of your SD or USB device.
Controls
In Menu
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Action |
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Pointer |
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Select |
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Exit PixelMerge |
In Game
Note: You can play either by pointing and clicking on the color buttons or by helding the wiimote horizontally and using the keybindings.
Screenshot
ChangeLog
Version 0.9.0 - May 1st 2010
- Initial release for NINTENDOMAX WII DEV COMPO 2010
TODO
List of things I want to complete before making the code public.
High
- Make sure credit is given where it's due; fix remaining headers (WIP).
Low
- Move "Game View" code from menu.cpp to a separate class.
- Translation support; gettext.