In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Q2Rev"

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(←Created page with '{{Infobox homebrew | image = File:Q2Rev.Icon.png | title = Q2Rev | type = game engine | author = Izhido | download = http://dsotaku.drunkencoders.com/Q2Rev/Q2Rev.zip | sou...')
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{{Infobox homebrew
 
{{Infobox homebrew
| image   = [[File:Q2Rev.icon.png]]
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| image = [[File:Q2Rev.Icon.png]]
| title   = Q2Rev
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| title = Q2Rev
| type     = game engine
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| type = game engine
| author   = Izhido
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| author = Izhido
| download =  
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| download = http://dsotaku.drunkencoders.com/Q2Rev/Q2Rev.zip
| source   =  
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| source = http://dsotaku.drunkencoders.com/Q2Rev/Q2Rev.src.zip
| peripherals = {{wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{WiFi}} {{Internet}}  
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| peripherals = {{wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{WiFi}} {{Internet}} {{GCNController}}
| hbb     =  
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| hbb = yes
 
}}
 
}}
  
A port of id Software's Quake II for the Nintendo Wii, straight from the source code at ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
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A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.
  
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The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine.
  
NOTE: The proof-of-concept I posted before is no longer available. It proved to be way too unstable for way too many users. I promise I'll check things more carefully in future releases. Sorry if this caused you trouble. Stay tuned!
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Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.html .
 
 
[[Category:Homebrew in Development]]
 

Revision as of 01:35, 8 December 2009

Q2Rev
Q2Rev.Icon.png
General
Author(s)Izhido
TypeGame engine
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Nunchuck alternative.svg SensorBar.svg Loads files from the Front SD slot Local WiFi Internet GameCube Controller

A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine.

Get the newest release, and find out what's new, at http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.html .