Difference between revisions of "MegaZeux"
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| license = GPL | | license = GPL | ||
| website = http://www.digitalmzx.net | | website = http://www.digitalmzx.net | ||
+ | | download = http://nintendomax.ke0.eu/WII/Homebrews/Utilitaires/MegaZeuXWii/mzx.zip <!--http://www.nintendomax.com/index.php?topic_id=10683&format=news --> | ||
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* [http://wiki.digitalmzx.net/ MegaZeux Wiki] | * [http://wiki.digitalmzx.net/ MegaZeux Wiki] | ||
* [http://mzx.devzero.co.uk/ MegaZeux Developer Website] | * [http://mzx.devzero.co.uk/ MegaZeux Developer Website] | ||
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Revision as of 22:34, 27 November 2009
MegaZeux | |
General | |
---|---|
Author(s) | Gregory Janson, Gilead Kutnick, Alistair Strachan and others |
License | GPL |
Links | |
Download | |
Website | |
Downloadable via the Homebrew Browser |
MegaZeux, or MZX, is a game creation system (GCS) inspired by Tim Sweeney. MegaZeux was created in late 1994 by Gregory Janson, who formed his own company, Software Visions (now defunct). Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
MZX is officially supported on Microsoft Windows , Linux, Mac OS X, AmigaOS 4, Wii, GP2X, PSP, and the DS, but has been ported to other platforms such as OpenBSD, FreeBSD, OpenSolaris, HaikuOS and Android.