Difference between revisions of "Flipem"
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Random crash when you least expect it. I am unable to recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it. | Random crash when you least expect it. I am unable to recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it. | ||
− | It's the old type of .elf, you will need to convert it or compile from source. [[ELF to DOL Converter]] is | + | It's the old type of .elf, you will need to convert it or compile from source. [[ELF to DOL Converter]] is recommended to accomplish this. |
[[Category:Homebrew in Development]] | [[Category:Homebrew in Development]] |
Revision as of 21:06, 18 October 2009
FlipEm | |
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General | |
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Author(s) | Yossi |
Type | Puzzle game |
Version | 0.1 |
Licence | Have fun with it :) |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
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FlipEm is a game where you try to get all the squares on the board to have an X in them. When a square is flipped, it gets an X if it was empty, or clears out the X if there was already one there. When you click a square, it and the four around it in a + shape get flipped. Squares off the edge of the board are ignored.
Controls
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Action |
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Move Pointer |
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Click/Choose Square |
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Clear Board/Start Over |
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Board Size ++ |
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Board Size -- |
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Exit to Loader |
Issues
Random crash when you least expect it. I am unable to recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it.
It's the old type of .elf, you will need to convert it or compile from source. ELF to DOL Converter is recommended to accomplish this.