Difference between revisions of "Senet"
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− | Senet, a board game from predynastic and ancient Egypt, is the oldest board game whose ancient existence has been confirmed, dating to circa 3500 BC. Soon you'll be able to play it in your Wii, and then you'll understand why Tutankhamon has two senet gameboards inside his tomb. | + | '''Senet''', a board game from predynastic and ancient Egypt, is the oldest board game whose ancient existence has been confirmed, dating to circa 3500 BC. Soon you'll be able to play it in your Wii, and then you'll understand why Tutankhamon has two senet gameboards inside his tomb. |
== Rules (based on Spanish Wikipedia's) == | == Rules (based on Spanish Wikipedia's) == | ||
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When two pieces of the same player are in two consecutive squares any, they are protected mutually and they cannot be captured by the adversary; when they are three cards of the same player, instead of two, they form a barrier that the opponent cannot jump, but the barrier owner can jump. | When two pieces of the same player are in two consecutive squares any, they are protected mutually and they cannot be captured by the adversary; when they are three cards of the same player, instead of two, they form a barrier that the opponent cannot jump, but the barrier owner can jump. | ||
− | The capture of a opposite piece consists of interchanging the position of this one by the one of the piece that captures, and only can be done when it is not protected and when the captured piece | + | The capture of a opposite piece consists of interchanging the position of this one by the one of the piece that captures, and only can be done when it is not protected and when the captured piece is in the last square of capturer piece movement. |
When it is not possible to be advanced forwards (protected barrier or pieces) but moving backwards is possible, it is obligatory to do it backwards. | When it is not possible to be advanced forwards (protected barrier or pieces) but moving backwards is possible, it is obligatory to do it backwards. | ||
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− | [[File:Tablerosenet3.png|thumb|320px|left|'''Pieces protecting themselves.''' If it is the conic pieces turn and these score 2 or 3, they won't be able to move forwards, because the cilindric pieces are one next to the other one and this way, protected from being captured. So, the conic piece would have to move backwards because it can do it; in that case, scoring 2 it would capture the cilindric piece two squares behind it, but this movement wouldn't be | + | [[File:Tablerosenet3.png|thumb|320px|left|'''Pieces protecting themselves.''' If it is the conic pieces turn and these score 2 or 3, they won't be able to move forwards, because the cilindric pieces are one next to the other one and this way, protected from being captured. So, the conic piece would have to move backwards because it can do it; in that case, scoring 2 it would capture the cilindric piece two squares behind it, but this movement wouldn't be positive to this player, because he would have now three opponent's pieces ahead. The same piece could to jump the opponent's pieces with a 4 or a 6, because there's no barrier. Of course, if he scores 1 he can move to the following square, because it's empty.]] |
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[[File:Tablerosenet4.png|thumb|320px|left|'''Barrier of pieces.''' If it is the conic pieces player turn, it wouldn't be able to move forwards excepting if he scores 1, because of the barrier the three cilindric pieces are integrating, avoiding the opponent jump over them but letting the owner jump them. In this case, the conic piece would have to move backwards, but it only could do it by scoring 4 or 6, because the cilindric rear pieces are protecting themselves. If backward moving were not possible and this player hadn't any other piece on the board, he would have to pass the turn.]] | [[File:Tablerosenet4.png|thumb|320px|left|'''Barrier of pieces.''' If it is the conic pieces player turn, it wouldn't be able to move forwards excepting if he scores 1, because of the barrier the three cilindric pieces are integrating, avoiding the opponent jump over them but letting the owner jump them. In this case, the conic piece would have to move backwards, but it only could do it by scoring 4 or 6, because the cilindric rear pieces are protecting themselves. If backward moving were not possible and this player hadn't any other piece on the board, he would have to pass the turn.]] |
Revision as of 20:35, 9 July 2009
Senet | |
General | |
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Author(s) | pedrocrespo |
Type | Board game |
Peripherals | |
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Senet, a board game from predynastic and ancient Egypt, is the oldest board game whose ancient existence has been confirmed, dating to circa 3500 BC. Soon you'll be able to play it in your Wii, and then you'll understand why Tutankhamon has two senet gameboards inside his tomb.
Rules (based on Spanish Wikipedia's)
The objective in Senet is to remove your pieces from the board before your adversary do the same, following a few rules, advancing your own pieces and catching or blocking your adversary's ones.
It is a game for two opponents and consists of a board of three parallel rows with ten square squares each one and ten small pieces. Normally the pieces of both players were very different, being those of one of conical form and those of the other of carved cylindrical form.
The order of the squares is from the 1 to the 10 of left to right in the first row, from the 11 to the 20 of right to left in the second row and, from the 21 to the 30 of left to right in the third row, so at the start of the game, the first row must be full by the gamers' pieces, arranged alternatively (ABABABABAB). Several special squares exist that are the 15, 26, 27, 28, 29 and 30 (these special squares can contain hieroglyphic drawings or symbols).
If a player falls in square 27 he must begin from square 15 as it happens in some squares of the 'Game of the Oca', but if square 15 were engaged, the piece that fell into square 27 must move to the nearest free square to square 1. Squares 26, 28, 29 and 30 are squares where the pieces are protected.
Moving the piece out of the board (to a supposed square 31) is counted as a move.
Dices are not used to determine the advances of cards, but four small sticks with two white faces and the other two painted black: according to the faces that fall above watching, the moved one is decided; if a white falls above watching, a place moves, if two fall, move two, etc. If all falls mouth down, move six. It does not exist the 5 as a result of these small sticks. The faces counted are that are upwards.
Every time a player obtains like result 1, 3 or 6, he continues having game turn and, after moving the piece wanted or been able to move, he has another turn thus and until he scores 2 or 4.
When two pieces of the same player are in two consecutive squares any, they are protected mutually and they cannot be captured by the adversary; when they are three cards of the same player, instead of two, they form a barrier that the opponent cannot jump, but the barrier owner can jump.
The capture of a opposite piece consists of interchanging the position of this one by the one of the piece that captures, and only can be done when it is not protected and when the captured piece is in the last square of capturer piece movement.
When it is not possible to be advanced forwards (protected barrier or pieces) but moving backwards is possible, it is obligatory to do it backwards.

Controls
Menu
The menu is controlled using Wiimote 1
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Action |
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Move pointer |
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Select item |
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Move through menu |
Game
The game is controlled using Wiimote number 1 and 2
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Action |
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Move pointer |
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Roll the dice |
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Select piece to move |
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Quit game / return to menu |
Development stat
The first release would be available in 2 weeks. Screenshots and gameplay controls will be posted soon. --Pedrocrespo 12:12, 7 July 2009 (UTC)
This release will be the '0.05' and it will include all the rules shown above but the rule of no jumping multiple barriers. A basic howtoplay tutorial (tut-ankh-orial) is being included too.--Pedrocrespo 09:23, 9 July 2009 (UTC)