Difference between revisions of "C-DogsSDL"
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| author = [http://lumaki.com/code/cdogs/ Lucas Martin-King] | | author = [http://lumaki.com/code/cdogs/ Lucas Martin-King] | ||
| portedby = [[User:Insin|insin]] | | portedby = [[User:Insin|insin]] | ||
− | | version = 0.4.1 | + | | version = 0.4.1-1 |
+ | | download = Media:C-Dogs-SDL-0.4.1-1.zip | ||
| source = http://bitbucket.org/insin/cdogs-wii/ | | source = http://bitbucket.org/insin/cdogs-wii/ | ||
| peripherals = {{WiimoteHorizontal}} {{ClassicController}} | | peripherals = {{WiimoteHorizontal}} {{ClassicController}} | ||
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A port of [http://lumaki.com/code/cdogs/ C-Dogs SDL] to the Wii using [[SDL Wii]]. | A port of [http://lumaki.com/code/cdogs/ C-Dogs SDL] to the Wii using [[SDL Wii]]. | ||
+ | |||
+ | == Credits == | ||
+ | |||
+ | Copyright (C) 1995 Ronny Wester<br> | ||
+ | Copyright (C) 2003 Jeremy Chin<br> | ||
+ | Copyright (C) 2003-2007 Lucas Martin-King<br> | ||
+ | |||
+ | == Thanks == | ||
+ | |||
+ | Thanks to all of the above, to WinterMute and Tantric for help with puzzling unistd.h issues on #wiidev and to all the DevkitPro and SDL Wii contributors for the excellent tools. | ||
== Controls == | == Controls == | ||
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|} | |} | ||
− | + | In the player setup/weapon loadout menus, {{Wiimote1Button}}/{{ClassicBButton}} confirms and {{Wiimote2Button}}/{{ClassicAButton}} cancels. Yes, I know it feels wrong! | |
+ | |||
+ | == Obligatory Low Quality Video (OLQV™) == | ||
+ | |||
+ | This video shows me (badly) playing the first level of one of the campaigns. | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | |<youtube>Ts86iaP0q0M</youtube> | ||
+ | |} | ||
+ | |||
[[Category:Homebrew using SDL libraries]] | [[Category:Homebrew using SDL libraries]] |
Revision as of 05:11, 9 June 2009
C-Dogs SDL | |
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General | |
---|---|
Author(s) | Lucas Martin-King |
Ported by | insin |
Type | Shooting game |
Version | 0.4.1-1 |
Links | |
Download | |
Source | |
Peripherals | |
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A port of C-Dogs SDL to the Wii using SDL Wii.
Credits
Copyright (C) 1995 Ronny Wester
Copyright (C) 2003 Jeremy Chin
Copyright (C) 2003-2007 Lucas Martin-King
Thanks
Thanks to all of the above, to WinterMute and Tantric for help with puzzling unistd.h issues on #wiidev and to all the DevkitPro and SDL Wii contributors for the excellent tools.
Controls
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Action |
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Move |
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Shoot / Select menu item |
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Switch weapon |
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Slide |
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Map |
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Pause |
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Quit to main menu |
In the player setup/weapon loadout menus, /
confirms and
/
cancels. Yes, I know it feels wrong!
Obligatory Low Quality Video (OLQV™)
This video shows me (badly) playing the first level of one of the campaigns.