In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "C-DogsSDL"

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| author      = [http://lumaki.com/code/cdogs/ Lucas Martin-King]
 
| author      = [http://lumaki.com/code/cdogs/ Lucas Martin-King]
 
| portedby    = [[User:Insin|insin]]
 
| portedby    = [[User:Insin|insin]]
| version    = 0.4.1
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| version    = 0.4.1-1
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| download    = Media:C-Dogs-SDL-0.4.1-1.zip
 
| source      = http://bitbucket.org/insin/cdogs-wii/
 
| source      = http://bitbucket.org/insin/cdogs-wii/
 
| peripherals = {{WiimoteHorizontal}} {{ClassicController}}
 
| peripherals = {{WiimoteHorizontal}} {{ClassicController}}
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A port of [http://lumaki.com/code/cdogs/ C-Dogs SDL] to the Wii using [[SDL Wii]].
 
A port of [http://lumaki.com/code/cdogs/ C-Dogs SDL] to the Wii using [[SDL Wii]].
 +
 +
== Credits ==
 +
 +
Copyright (C) 1995 Ronny Wester<br>
 +
Copyright (C) 2003 Jeremy Chin<br>
 +
Copyright (C) 2003-2007 Lucas Martin-King<br>
 +
 +
== Thanks ==
 +
 +
Thanks to all of the above, to WinterMute and Tantric for help with puzzling unistd.h issues on #wiidev and to all the DevkitPro and SDL Wii contributors for the excellent tools.
  
 
== Controls ==
 
== Controls ==
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|}
 
|}
  
[[Category:Homebrew in Development]]
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In the player setup/weapon loadout menus, {{Wiimote1Button}}/{{ClassicBButton}} confirms and {{Wiimote2Button}}/{{ClassicAButton}} cancels. Yes, I know it feels wrong!
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== Obligatory Low Quality Video (OLQV™) ==
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This video shows me (badly) playing the first level of one of the campaigns.
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{|
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|-
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|<youtube>Ts86iaP0q0M</youtube>
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|}
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[[Category:Homebrew using SDL libraries]]
 
[[Category:Homebrew using SDL libraries]]

Revision as of 05:11, 9 June 2009

C-Dogs SDL
C-DogsSDLIcon.png
General
Author(s)Lucas Martin-King
Ported byinsin
TypeShooting game
Version0.4.1-1
Links
Download
Source
Peripherals
WiimoteHorizontal.svg ClassicController.svg

A port of C-Dogs SDL to the Wii using SDL Wii.

Credits

Copyright (C) 1995 Ronny Wester
Copyright (C) 2003 Jeremy Chin
Copyright (C) 2003-2007 Lucas Martin-King

Thanks

Thanks to all of the above, to WinterMute and Tantric for help with puzzling unistd.h issues on #wiidev and to all the DevkitPro and SDL Wii contributors for the excellent tools.

Controls

WiimoteHorizontal.svg ClassicController.svg Action
Wiimote D-Pad Classic D-Pad Move
Wiimote 1 Button Classic b Button Shoot / Select menu item
Wiimote 2 Button Classic a Button Switch weapon
Wiimote D-Pad + Wiimote 2 Button + Classic D-Pad + Classic a Button Slide
Wiimote B Button Classic y Button Map
Wiimote + Button Classic + Button Pause
Wiimote HOME Button Classic HOME Button Quit to main menu

In the player setup/weapon loadout menus, Wiimote 1 Button/Classic b Button confirms and Wiimote 2 Button/Classic a Button cancels. Yes, I know it feels wrong!

Obligatory Low Quality Video (OLQV™)

This video shows me (badly) playing the first level of one of the campaigns.