Difference between revisions of "Powder"
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=== Remapping Controls === | === Remapping Controls === | ||
− | Controls can be remapped by pressing | + | Controls can be remapped by pressing {{WiimoteMinusButton}} when in the command list. |
For example, the default mapping for {{WiimoteBButton}} - History - isn't terribly useful. To remap it to something more useful - Search - you would do the following: | For example, the default mapping for {{WiimoteBButton}} - History - isn't terribly useful. To remap it to something more useful - Search - you would do the following: | ||
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Press {{WiimotePlusButton}} to bring up the command list; use {{WiimoteDPad}} to select the Search command; press {{WiimoteMinusButton}} to go into remapping mode; press {{WiimoteBButton}} to map the command to that button. | Press {{WiimotePlusButton}} to bring up the command list; use {{WiimoteDPad}} to select the Search command; press {{WiimoteMinusButton}} to go into remapping mode; press {{WiimoteBButton}} to map the command to that button. | ||
− | When | + | When {{ClassicXButton}}/{{ClassicYButton}} support is enabled, using the Classic Controller will give you two more buttons to map useful commands to. |
== Building == | == Building == |
Revision as of 14:07, 29 May 2009
POWDER | |
![]() | |
General | |
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Author(s) | Jeff Lait |
Ported by | insin |
Type | Game |
Version | 111 preview1 |
Links | |
Download | |
Peripherals | |
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A port of POWDER to the Wii using SDL Wii.
Controls
Remapping Controls
Controls can be remapped by pressing when in the command list.
For example, the default mapping for - History - isn't terribly useful. To remap it to something more useful - Search - you would do the following:
Press to bring up the command list; use
to select the Search command; press
to go into remapping mode; press
to map the command to that button.
When /
support is enabled, using the Classic Controller will give you two more buttons to map useful commands to.
Building
POWDER itself is not open source, but source is available from its Download page under a license which allows for porting.
A diff file containing Wii porting changes, to be applied to powder111_src.tar.gz, will be made available from this page.
Support Files
On Windows, I used Cygwin (with the make and g++ packages installed) to build the support files - this should be as simple as changing to the port/linux/ directory and invoking make premake. Note that the Wii build currently requires that you add distorted to the list of tilesets in gfx/rebuild.sh before building the support files.
Wii Build
Ensure you have SDL Wii and its dependencies available in your libogc directory as per its install instructions.
Change to the port/wii/ directory and invoke make.
TODO
Milestone 1
Issue/Feature | Done |
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Fix issue where graphics don't display using the existing SDL port code | ☑ |
Enable X/Y button support for classic controller (should be a sinple #define change) | ☐ |
Map home button to Quit | ☐ |
Detect when 16:9 display is being used and correct aspect ratio automatically | ☐ |
Should the background grid for the on-screen keyboard also be displayed on the name entry screen? The cursor seems to be picking up fragments of background graphics as it moves. Check the DS version. | ☐ |