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Difference between revisions of "Powder"

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| Enable X/Y button support for classic controller (should be a sinple <tt>#define</tt> change) || ☐
 
| Enable X/Y button support for classic controller (should be a sinple <tt>#define</tt> change) || ☐
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| Map home button to Quit || ☐
 
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| Detect when 16:9 display is being used and correct aspect ratio automatically || ☐
 
| Detect when 16:9 display is being used and correct aspect ratio automatically || ☐

Revision as of 06:55, 29 May 2009

POWDER
POWDERIcon.png
General
Author(s)Jeff Lait
Ported byinsin
TypeGame
Version111 preview1
Links
Download
Peripherals
WiimoteHorizontal.svg ClassicController.svg

A port of POWDER to the Wii using SDL Wii.

Controls

TBD

Building

POWDER itself is not open source, but source is available from its Download page under a license which allows for porting.

A diff file containing Wii porting changes, to be applied to powder111_src.tar.gz, will be made available from this page.

Support Files

On Windows, I used Cygwin (with the make and g++ packages installed) to build the support files - this should be as simple as changing to the port/linux/ directory and invoking make premake. Note that the Wii build currently requires that you add distorted to the list of tilesets in gfx/rebuild.sh before building the support files.

Wii Build

Ensure you have SDL Wii and its dependencies available in your libogc directory as per its install instructions.

Change to the port/wii/ directory and invoke make.

TODO

Milestone 1

Issue/Feature Done
Fix issue where graphics don't display using the existing SDL port code
Enable X/Y button support for classic controller (should be a sinple #define change)
Map home button to Quit
Detect when 16:9 display is being used and correct aspect ratio automatically
Should the background grid for the on-screen keyboard also be displayed on the name entry screen? The cursor seems to be picking up fragments of background graphics as it moves. Check the DS version.