Difference between revisions of "Powder"
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=== Support Files === | === Support Files === | ||
− | On Windows, I used Cygwin (with make and g++ packages installed) to build the support files - this should be as simple as changing to the <tt>port/linux/</tt> directory and invoking <tt>make premake</tt>. Note that the Wii build currently requires that you add <tt>distorted</tt> to the list of tilesets in <tt>gfx/rebuild.sh</tt> before building the support files. | + | On Windows, I used Cygwin (with the <tt>make</tt> and <tt>g++</tt> packages installed) to build the support files - this should be as simple as changing to the <tt>port/linux/</tt> directory and invoking <tt>make premake</tt>. Note that the Wii build currently requires that you add <tt>distorted</tt> to the list of tilesets in <tt>gfx/rebuild.sh</tt> before building the support files. |
=== Wii Build === | === Wii Build === |
Revision as of 06:48, 29 May 2009
POWDER | |
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General | |
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Author(s) | Jeff Lait |
Ported by | insin |
Type | Game |
Version | 111 preview1 |
Links | |
Download | |
Peripherals | |
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A port of POWDER to the Wii using SDL Wii.
Controls
TBD
Building
POWDER itself is not open source, but source is available from its Download page under a license which allows for porting.
A diff file containing Wii porting changes, to be applied to powder111_src.tar.gz, will be made available from this page.
Support Files
On Windows, I used Cygwin (with the make and g++ packages installed) to build the support files - this should be as simple as changing to the port/linux/ directory and invoking make premake. Note that the Wii build currently requires that you add distorted to the list of tilesets in gfx/rebuild.sh before building the support files.
Wii Build
Ensure you have SDL Wii and its dependencies available in your libogc directory as per its install instructions.
Change to the port/wii/ directory and invoke make.
TODO
Milestone 1
Issue/Feature | Done |
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Fix issue where graphics don't display using the existing SDL port code | ☑ |
Enable X/Y button support for classic controller (should be a sinple #define change) | ☐ |
Detect when 16:9 display is being used and correct aspect ratio automatically | ☐ |
Should the background grid for the on-screen keyboard also be displayed on the name entry screen? The cursor seems to be picking up fragments of background graphics as it moves. Check the DS version. | ☐ |