In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Powder"

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=== Support Files ===
 
=== Support Files ===
  
On Windows, I used Cygwin (with make and g++ packages installed) to build the support files - this should be as simple as changing to the <tt>port/linux/</tt> directory and invoking <tt>make premake</tt>. Note that the Wii build currently requires that you add <tt>distorted</tt> to the list of tilesets in <tt>gfx/rebuild.sh</tt> before building the support files.
+
On Windows, I used Cygwin (with the <tt>make</tt> and <tt>g++</tt> packages installed) to build the support files - this should be as simple as changing to the <tt>port/linux/</tt> directory and invoking <tt>make premake</tt>. Note that the Wii build currently requires that you add <tt>distorted</tt> to the list of tilesets in <tt>gfx/rebuild.sh</tt> before building the support files.
  
 
=== Wii Build ===
 
=== Wii Build ===

Revision as of 06:48, 29 May 2009

POWDER
POWDERIcon.png
General
Author(s)Jeff Lait
Ported byinsin
TypeGame
Version111 preview1
Links
Download
Peripherals
WiimoteHorizontal.svg ClassicController.svg

A port of POWDER to the Wii using SDL Wii.

Controls

TBD

Building

POWDER itself is not open source, but source is available from its Download page under a license which allows for porting.

A diff file containing Wii porting changes, to be applied to powder111_src.tar.gz, will be made available from this page.

Support Files

On Windows, I used Cygwin (with the make and g++ packages installed) to build the support files - this should be as simple as changing to the port/linux/ directory and invoking make premake. Note that the Wii build currently requires that you add distorted to the list of tilesets in gfx/rebuild.sh before building the support files.

Wii Build

Ensure you have SDL Wii and its dependencies available in your libogc directory as per its install instructions.

Change to the port/wii/ directory and invoke make.

TODO

Milestone 1

Issue/Feature Done
Fix issue where graphics don't display using the existing SDL port code
Enable X/Y button support for classic controller (should be a sinple #define change)
Detect when 16:9 display is being used and correct aspect ratio automatically
Should the background grid for the on-screen keyboard also be displayed on the name entry screen? The cursor seems to be picking up fragments of background graphics as it moves. Check the DS version.